Strongly agree. I imagine that for a faction like OS&C, which is dedicated to passenger transportation, the disappearance of different types of travelers, and of some luxury commodities, has greatly broken the possibility of doing fun things in RP in accordance with the lore of the faction.
However, this has happened with an immense amount of commodities that have disappeared from the game, making it much more difficult to implement RPs that depended on the transportation of some of these goods. In my opinion, the economy and trade have been oversimplified, giving it a more "practical" meaning by eliminating commodities that were basically the same but with a different name, but equally doing it infinitely more boring. It's also true that by eliminating certain goods, routes have been eliminated that have directly sunk many factions economically, while others have benefited tremendously because they are now the only ones that "produce" them.
At the time, the devs already said that this change was due to the fact that, by remaking the economy system from scratch in update 5.0, it was much easier to eliminate everything and gradually add more things, than to maintain parts of the original system. That is why I hope that this is nothing more than a temporary effect (which is perhaps taking too long, I agree) of the remodeling of the economic system that has come with the last update, and that little by little more commodities will be added to enrich the economy again, at least as much as it was before, and that we can have a sufficient variety of goods to be able to do a proper RP, and that there are no factions doomed to inactivity due to the lack of trade routes with products suitable for the lore.
If not, I'm afraid we've taken a significant step backwards on the server.