(01-19-2024, 07:28 PM)Stewgar Wrote: It's one thing if a group of Outcasts, or any unlawful faction, band together and decide to raid systems. That's what the faction does in lore. A singular fighter who finds a transport in the vicinity of multiple stations to pirate, if we took roleplay and immersion seriously, would never happen.
in vanilla campaign and even discofl, stations are attacked by small sorties of 1-3 ships very frequently. why can't players do the same?
an outcast, within lore, wouldn't demand anything and just shoot people for fun and laughs.
Well, I think there is a clear difference between carrying out an attack on another ship near a legal station, which is effectively a quick action, and pirating this same ship surrounded by legal stations. Pirating is a slower action, it requires talking, threatening, negotiating with the trader... Doing all that under the watchful eye of near legal stations, or even war capital ships of legal factions, is quite anticlimactic.
As almost always, I think that it's more a matter of common sense than applying strict regulations that cover each situation. I don't support that the solution is to ban illegals by rules from interacting in legal territory, nor do I even think they should be prohibited from interacting near legal stations. As @Fab says, it's FL's own lore that 2 or 3 ships can carry out a military attack action near enemy stations, or even against those stations. But honestly, I think almost everyone will agree that an illegal having a calm and carefree pirating conversation with a trader, next to an NPC battleship from a House military faction, destroys any kind of immersion.