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Joined: May 2012
Staff roles: Balance Dev
(02-08-2024, 08:48 PM)St.Denis Wrote:
(02-08-2024, 08:39 PM)Haste Wrote: Mhm. Rip miners in the strongest snub class in the game. What are you going to kill a freighter with other than another freighter? Lol.
They have no more business being trade ships than VHFs. Arguably less.
Not everyone has Freighters kitted out for combat or even use them for combat (my mining freighters have a mining array and 1 or 2 guns to shoot the cannister after mining).
And some people do use freighters for trading (probably goes against everything PvPers expect). Why make them PvP Gods where they are designed to carry 'Freight'?
Quote:A freighter is a vehicle or person that transports cargo, supplies, or goods, and may refer to:
I know the definition of a freighter, and I know that you could deliberately leave slots unused on one. But they are probably the single most survivable and combat-capable snub class in the game. Nothing forces freighter players to fight in one, but they are more than capable of putting up a fight if required. I believe the rules should eventually move away from having special sections dedicated to transport ships in general as we figure out ways to make transport both more capable of defending themselves and (more importantly) capable of lasting a long enough time for other players to defend them. As it is, transports are given these special protections because of how fragile they are. Their "win" condition is to dock. Therefore they do not "die" when they dock, unlike other ships. Freighters play by a different set of rules where they thrust at 200 m/s making them only truly targets for fighters, bombers and other freighters, while at the same being no less powerful than any of those classes.
Since freighters are already in a state where giving them a special, protected role in the game doesn't really make a lot of sense, they can already be shifted into the combat ship category.