• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 3 4 5 6 7 … 779 Next »
Shields on capital ship

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Shields on capital ship
Offline Tenshi Kuonji
02-11-2024, 08:17 AM,
#5
Rheinland Night Knight
Posts: 345
Threads: 46
Joined: Feb 2019

(02-11-2024, 12:14 AM)Haste Wrote: Yes, this is intended so shields come back up at a respectable percentage while still providing an opening for enemies when they're down.

Capital ship shields are substantially stronger relative to how they used to be since 5.0, although we have toned them down slightly since.

Battleships also have a lot of shield batteries. If you understandably can't wait a minute, press F.

Capital Ship Shields are really really weak against everything, Capital Ships should keep their huge energy core and recharge (because Devs actually did not balanced the thing, just make it a mess) how is possible a Battlecrusier ways times smaller than a capital ship get more than 70%-80% of the respective Battleship/Dreadnought Class, why the nerf in such ships, that have ZERO movility and should be giving the lance, power and capacity to make other takes the changes on their own ... but it only require an annoying NPC ... or player just pass nearby to keep you flipping continuously like a game, and well, your ability to shoot get lower ...

How is possible huge ships get a laughable recharge energy core and a small energy core even the biggest like Bismarck (Rheinland Battleship) [Bulky] or the Valor (Gallic Battleship) [Largest] plus the only weapon against fighters (Solaris) got nerfed, but stats remain ...
Heavy Mortar uses 1.85M of your core, that again with only 4875000 that means 2.63~2.64 shots able before core is unable to sustain the shots, but let's not talk about "Heavies but what about Primaries"?
just 1 primary weapon uses 74650~ energy core PER SECOND, yeah at 3.0 refire rate ... well ... the core recharges at 110K ... not even to sustain 2 guns able to shoot, what about the secondaries? well, 47730~ energy core PER SECOND at 3.03 refire rate ... same calculation, but with only 3 secondaries ... really? REALLY?? ... just shooting 3 guns
"Devs: No, but you are supposed to make grouping weapons and use them like this and that" ...
I am sorry, but 3 guns are the less than the damage just a gunboat shield can regenerate without hassle ...

Ships that have zero mobility + ships that flip so easily (at least make no ship from less your range be able to flip your ship, actually block that thing so if they ram, they are the ones who get the ricochet, not you flipping losing every timely aim you could be doing)

Some other capital ships have their guns in a weird placement i think ... just make the heavies firsts slots, isn't that hard, just code it (or show me how is done and i will fix it for you)

Thing is when a ship can't sustain more than 2-3 weapons by itself, then we have a serious issue ...
Let's not talk about Solaris and Gattling that uses more than 50K to 52K just one gun and have an accuracy of ................. crap ... because again such deviation and such energy usage? ...

Shields at 499200/624000 of capacity and taking 75s/80s to rebuilt and low regeneration rate ...

A modification should be done, keep it like is right now and create some interesting thrusters to add mobility, make it tankier by increasing shields a lot more, or just give better powercore to really sustain the weight of their weapons, because just 2-3 is laughable even for the smallest gunboat that can deal 3 times the damage a battleship can with his guns...

[Image: bVCB4sP.gif]
Discord : Tenshi Kuonji#3786 ✙|✙ Other Networks : Tenshi Hidden Links
Best Ranks Ever: 1|IC Kaiserliche Polizei Rheinland (KPR| Tagged Vessels)
The Arctic Trickster:Tales of Foxy Tenshi ✙|✙ Links: (soon)
Blogger | Amino | Medium | WordPress | DevArtStories

And so shall they fall, all who bear our mark. No matter who they are, no rank, nor title, nor power shall shield them. When the mark finds them, their time is nigh.
Reply  


Messages In This Thread
Shields on capital ship - by Moonwalker - 02-10-2024, 11:51 PM
RE: Shields on capital ship - by Haste - 02-11-2024, 12:14 AM
RE: Shields on capital ship - by Tenshi Kuonji - 02-11-2024, 08:17 AM
RE: Shields on capital ship - by Moonwalker - 02-11-2024, 01:15 AM
RE: Shields on capital ship - by Slimalou - 02-11-2024, 02:36 AM
RE: Shields on capital ship - by Slimalou - 02-11-2024, 08:31 AM
RE: Shields on capital ship - by Lemon - 02-11-2024, 08:43 AM
RE: Shields on capital ship - by Antonio - 02-11-2024, 09:08 AM
RE: Shields on capital ship - by Lemon - 02-11-2024, 09:23 AM
RE: Shields on capital ship - by Lemon - 02-11-2024, 09:41 AM
RE: Shields on capital ship - by Redcroft - 02-11-2024, 10:23 AM
RE: Shields on capital ship - by Haste - 02-11-2024, 12:57 PM
RE: Shields on capital ship - by Tenshi Kuonji - 02-11-2024, 06:19 PM
RE: Shields on capital ship - by Nika - 02-11-2024, 06:59 PM
RE: Shields on capital ship - by Red - 02-11-2024, 07:17 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode