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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Economy changes

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Economy changes
Offline Enko
08-01-2008, 06:32 PM,
#1
Developer
Posts: 307
Threads: 28
Joined: Jul 2008

I was thinking we could bring the economy into the game as a bigger part, and reward those who decide to band together inside the economy.

What are the main objectives of this?
-Bring Economy related tasks and objectives into a bigger part of the server, maybe even encourage more players to do it over Fighting related tasks.
-Improve the quality and profits of Mining.
-Bring greater rewards for people who choose to band together with each other to create money
-Improve the quality of mining, such as method and profits.

How to come about this?
Bringing about changes to various aspects of the economy and parts within

Mining:
Probably the biggest change I can think of is to the mining section. I propose some large changes, some of which seem perfectly viable with the freelancer engine and others that might be stretching the bounties a little.
The primary focus on this is the acquisition of the mineral at hand, I think changing the form of mining, or adding a new form of mining. Instead of upping the spawn rate on loose rocks or debris, create larger rocks which hold a larger yield. I propose to do this with the same method wrecks are used in freelancer currently. Instead of it being a ship holding weapons and such, the model would be of a large asteroid or mineral, then instead of immediately jettisoning cargo on first hit, give the asteroids large health and then they break apart with their minerals. This should yield a large amount of miners, substationaly larger given the time taken to mineral against minerals gained from the smaller shootable rocks. This way large mining ships with something like a class 7 or so turret, that is a focused beam something like a mining laser or very thin projectiles that do high damage but have an overblown power consumption so any other ships other than a mining ship would be gimped using such a weapon for anything else than mining. This way ships designed for mining could be used to gain far more minerals than any other ship, in example you wouldn't use a fighter for trading, so why would you use something inappropriate for the job.

Looking here for mining to be more specialized, and thus with people buying the specialized equipment, gaining more money and profits from it.

I will post more later about the later processes around mining and other changes that might be appropriate.

[Image: RrJ0WDv.jpg?ex=68ea6da6&is=68e91c26&hm=4...96497fa34&]
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Messages In This Thread
Economy changes - by Enko - 08-01-2008, 06:32 PM
Economy changes - by Primus Avatar - 08-02-2008, 12:31 AM
Economy changes - by Guyton - 08-02-2008, 12:41 AM
Economy changes - by Primus Avatar - 08-02-2008, 12:47 AM
Economy changes - by Enko - 08-02-2008, 12:49 AM
Economy changes - by Telbasta - 08-02-2008, 12:50 AM
Economy changes - by Enko - 08-02-2008, 12:54 AM
Economy changes - by FeralCr - 08-02-2008, 12:59 AM
Economy changes - by Enko - 08-02-2008, 01:06 AM
Economy changes - by Guyton - 08-02-2008, 02:32 AM
Economy changes - by Rmlavine - 08-02-2008, 06:43 AM
Economy changes - by Primus Avatar - 08-02-2008, 09:25 AM
Economy changes - by Enko - 08-02-2008, 11:31 AM
Economy changes - by Primus Avatar - 08-03-2008, 09:55 AM
Economy changes - by Kuraine - 08-03-2008, 02:33 PM

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