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Roleplay mining fields

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Roleplay mining fields
Offline Redline.Inc
02-26-2024, 08:11 AM,
#7
Member
Posts: 138
Threads: 34
Joined: Aug 2012

(12-15-2020, 08:23 PM)Strichev Wrote: I agree, but would like to expand on the idea. Low profit but still not completely pointless trade routes could be added for various factions. Something like transporting run of the mill goods from one unlawful base to another. Salvaged stuff from Sandur base to Torshavn or something like that.

The profitability should be very low compared to normal mining/trading.



All commodities having a linear profit trajectory from their source would be ideal, IMO.
"trader" faction NPC bases should provide the realistic function of selling necessary commodities at incremental price changes along the entire route. The typical of only selling low at the source and buying highest at the furthest system away is correct,
but trading factions which have bases in between would and should have incremental prices along the route.
An added bonus would be the ability of beginning players to short haul between bases for decent cash.
Any movement of a product away from the source and towards demand should yield some profit, in every case.
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Messages In This Thread
Roleplay mining fields - by LaWey - 12-15-2020, 02:19 PM
RE: Roleplay mining fields - by Strichev - 12-15-2020, 08:23 PM
RE: Roleplay mining fields - by Redline.Inc - 02-26-2024, 08:11 AM
RE: Roleplay mining fields - by Sniper - 12-31-2020, 04:58 AM
RE: Roleplay mining fields - by pals - 12-31-2020, 05:26 AM
RE: Roleplay mining fields - by LuckyOne - 12-31-2020, 09:14 AM
RE: Roleplay mining fields - by Ikarus_Hagen - 12-31-2020, 09:48 AM

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