I have been tasked to perform gunnery duties aboard one of the Task Force Akhetaten's gunboats, the Kennedy under Captain Sarah Price. There was a group of hostile forces in the Magellan system, and the Kennedy went there to find a motley group of snubcraft, a Hacker gunboat, a Xeno armored transport, and two cruisers, one Rogue and one Outcast. The snubcraft consisted of a mix of Lane Hackers, one Rogue, an Outcast, a Xeno, a Technocrat, and an unidentified vessel, callsign Cipriano.Adimari|Aoi. It seems they were not shooting each other, as they were all focusing on us.
Things didn't look favorable for us, as our carrier was disabled from the combined fire of the two cruisers. The Kennedy managed to evade fire from the Amalfi, disabling the Xeno armored transport, callsign XA-Forty.Mile, and a Hacker gunboat while our snubcraft took care of theirs. Later on, the Rogue cruiser, callsign [R]-Innocent.Slaughter, stepped on to duel the Kennedy. When it was clear the Kennedy had the advantage, the Rogue proceeded to delay things considerably by using its thrusters away from me, meaning my pulse shots couldn't even reach it. Another Rogue cruiser, callsign [R]-Firestarter, tried to attack me, but timely reinforcements from an Armed Forces vessel, callsign Claddach.Bay, distracted it alongside a group of Bounty Hunters. After finally disabling the [R]-Innocent.Slaughter, the captain proceeded to the location of the [R]-Firestarter. Using the same strategy, the Kennedy was able to assist and disable the second cruiser as well.
With most of the hostile forces disabled or fleeing, the Kennedy returned to the California system for repairs.