Tonight I am going to set up a spreadsheet in microsoft excel that puts everything into account
Player 1's:
Shields, Armor, Weapons, Nanobots & Nanobatteries
Player 2's:
Shields, Armor, Weapons, Nanobots & Nanobatteries
Shields will include covering the regeneration values to give completely 100% accurate time needed to destroy one ship with the other with specific loadouts.
This spreadsheet will also have the ability to guestimate damage on a general scale aswell for mainstream balancing purposes where you cannot predict the exact loadout each person will use but you can predict the high & low average damage outputs from each player.
When I complete this spreadsheet I will put it on LancersReactor and submit it to these forums for everyone to tinker with