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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Economy changes

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Economy changes
Offline Rmlavine
08-02-2008, 06:43 AM,
#11
Member
Posts: 10
Threads: 0
Joined: Jul 2008

On Free Trading:
I love this idea; and I was really sad to see Freelancer didn't model it after I started playing. It keeps trading interesting and fresh. It may not be an honest space-capitalism-simulator like EVE online, but it would bring the game a much greater taste of realism.

Balthazzar, you mention other servers: has someone already modded Freelancer to work like this? If so, I'm extremely impressed.


As for the super-asteroids, I've seen an idea for a 'mining gun' which had a large area of effect damage (so, when fired, it'd pop all the little asteroids in an area). Wouldn't this yield the same result (increased mining yield for mining specialized ships) and neutralize the asteroid-as-a-ship complications?


Coriando [TBH]-- Corsair; Titan
Ace_Eightly-- Independent Trader; Kushan Freighter
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Messages In This Thread
Economy changes - by Enko - 08-01-2008, 06:32 PM
Economy changes - by Primus Avatar - 08-02-2008, 12:31 AM
Economy changes - by Guyton - 08-02-2008, 12:41 AM
Economy changes - by Primus Avatar - 08-02-2008, 12:47 AM
Economy changes - by Enko - 08-02-2008, 12:49 AM
Economy changes - by Telbasta - 08-02-2008, 12:50 AM
Economy changes - by Enko - 08-02-2008, 12:54 AM
Economy changes - by FeralCr - 08-02-2008, 12:59 AM
Economy changes - by Enko - 08-02-2008, 01:06 AM
Economy changes - by Guyton - 08-02-2008, 02:32 AM
Economy changes - by Rmlavine - 08-02-2008, 06:43 AM
Economy changes - by Primus Avatar - 08-02-2008, 09:25 AM
Economy changes - by Enko - 08-02-2008, 11:31 AM
Economy changes - by Primus Avatar - 08-03-2008, 09:55 AM
Economy changes - by Kuraine - 08-03-2008, 02:33 PM

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