• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 630 631 632 633 634 … 779 Next »
Economy changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Economy changes
Offline Primus Avatar
08-02-2008, 09:25 AM,
#12
Member
Posts: 1,046
Threads: 52
Joined: May 2008

' Wrote:As for the super-asteroids, I've seen an idea for a 'mining gun' which had a large area of effect damage (so, when fired, it'd pop all the little asteroids in an area). Wouldn't this yield the same result (increased mining yield for mining specialized ships) and neutralize the asteroid-as-a-ship complications?

Yes. I would rather agree with the gun idea. Sorry Telbasta but i think you idea just has to many flaws (that you yourself mentioned)

And yes. For dynamic trading see Galactica 2 mod.





Now back on topic. I think mining + trading should go like this:


miner ships (as vulnerable as they are) mine 10X faster than other ships. (the gun idea.)

Resources mined are "raw" or "special" and worth more when selling.

Trader ships go forth and back from the mining area buying and selling goods (since they are more agile and faster than mining ships.)

Mercs / Police / BH protect the miners and traderutes.

Pirates tax traders

Terrorists try to destroy miners and waste the guards. (they dont need money... they simply want chaos.)


This would sum it up and would work perfectly if only the miner ships really mined faster than other ships due to some gun modifications.

The mining gun idea is great.

wassup
  Reply  


Messages In This Thread
Economy changes - by Enko - 08-01-2008, 06:32 PM
Economy changes - by Primus Avatar - 08-02-2008, 12:31 AM
Economy changes - by Guyton - 08-02-2008, 12:41 AM
Economy changes - by Primus Avatar - 08-02-2008, 12:47 AM
Economy changes - by Enko - 08-02-2008, 12:49 AM
Economy changes - by Telbasta - 08-02-2008, 12:50 AM
Economy changes - by Enko - 08-02-2008, 12:54 AM
Economy changes - by FeralCr - 08-02-2008, 12:59 AM
Economy changes - by Enko - 08-02-2008, 01:06 AM
Economy changes - by Guyton - 08-02-2008, 02:32 AM
Economy changes - by Rmlavine - 08-02-2008, 06:43 AM
Economy changes - by Primus Avatar - 08-02-2008, 09:25 AM
Economy changes - by Enko - 08-02-2008, 11:31 AM
Economy changes - by Primus Avatar - 08-03-2008, 09:55 AM
Economy changes - by Kuraine - 08-03-2008, 02:33 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode