Wolfpack98,Aug 18 2006, 09:11 PM Wrote:Bud.. I'm *REALLY* sorry here, but your calculations are horribly incorrect.
You're calculating on 100% striking. This is not correct. Also you're leaving out the regen figures. Shields regen to 20% automatically without using SB's.
Calculations are always horribly incorrect unless you're trying to figure out what your output is on 100% striking. As far as I can tell, you're about 50% off. That wriath *CAN* hurt a Battleship. Easy. Battleships aren't suposed to take on fighters, Period.
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Calculations aren't off at all. They are done purely on how long it took me to kill the fighter, shields and armor combined. even including shields those numbers are huge. My point really is I just don't think a battleship should have trouble with a single fighter.
All of your points have been duly noted and I appreciate the input. Thanks. :)
By the way, my loadout calculator (I decided not to go so robust as to make it to show the output of damage between two loadouts) is almost complete. it will give you outputs for all of the following values
Up to 22 Weapons
Damage per single shot
Damage per second
Damage per time period (say you want to calculate damage in a 10 second time period, 50, or even 9,999,999,999 second time period... lol)
Maximum Fire Time (Calculates your capacitor generation, and tells you how long you can sustain constant fire before running out of energy, still working on the formula for this to fine-tune it though.)
The spreadsheet is mainly designed for use setting up capital ship loadouts as they have the most problems with power drain ectera.