Essential Information, Part I - Faction Rules & Conventions
Code of Conduct
TFP’s code of conduct exists to create an environment conducive to enjoyable gameplay and storytelling. No part of the code of conduct is a suggestion. Violating this code of conduct can have broad consequences ranging from a stern but informative talking-to from high command to expulsion from the faction or even a violation report, depending on severity of the infraction.
Treat others with respect
While it is normal and human to disagree and dislike others based on their character, TFP is not the place to do it. While people are encouraged to air and discuss their grievances in the appropriate channels (eg, feedback threads, in private, etc), neither the Discord nor game server is the appropriate place to do it.
No bigotry
TFP has a zero-tolerance policy towards bigotry and hate in any form. Literally half of the faction so far is queer, it is not gonna end the way you want it to.
Give others the benefit of the doubt
Automatic assumptions and accusations of other people and parties acting in bad faith is a quick path towards a very insidious form of hatred which deeply permeates Discovery. We encourage dialogue, establishment of intent, and resolution of grievances. This works both ways: We also encourage others to reach out to us. We are not under the illusion that everyone will agree on everything, but paranoia serves only to burn bridges.
Fair play
We are playing a niche space sim from 2003 with a limited population, do unto others is the order of the day. TFP has no tolerance for putting people in unwinnable scenarios, and sometimes this means you will necessarily need to lose a fight or two.
With disparities in skill and ship classes, this is not as simple as a numbers game. A 3v5 or 15v11 might be balanced, depending on the ship classes and players involved. When in doubt, consult your superiors and communicate with the enemy team to keep things fair.
In the UNLIKELY SCENARIO that we are faced with a group or player who actively and knowingly communicate publicly that they discourage fair play, TFP reserves the right to respond accordingly. But please, let’s not?
Metagaming
While technically covered by the server rules, it is all too common to allow out-of-character knowledge to influence in-character actions. The only place this is deemed permissible is in target calling during combat, a generally accepted convention across the server.
No illegal shit
This shouldn't have to be said, but we've all been around long enough to know that that is not the world we live in. We are well aware of the shit that people sometimes get up to on this server, and it will not be tolerated here and be met with a violation report and immediate expulsion from the faction, without a second chance.
Do not expose us or the larger community to liability, do not engage in morally reprehensible conduct, and do not cause problems on purpose.
Naming Conventions
Strikecraft:
TFP)-character.name OR TFP)-callsign
An example of a character name would be TFP)-Bellamy.Crowe, and an example of a callsign would be TFP)-Locksmith.
Preferences for separators in names such as the period in Bellamy.Crowe are periods and colons ( . and : ). If need be, one can also append these characters do the end of a ship name, eg TFP)-Bellamy:Crowe:
The use of underscores or hyphens as separator characters is discouraged.
While number of callsigns is unlimited, all members are strongly encouraged to keep their ship lists updated in the Discord roster to aid in coordination. If you wish to remain anonymous while logged in, we strongly encourage the use of shared ships so as to avoid frequent renames and throwaway characters.
If you need a callsign and aren’t sure what to pick, please don’t hesitate to ask on Discord!
Warships:
TFP)-<class>-ship.name
Our warships have historically followed an unusual naming convention of specifying a class prefix, rather than using one standard designator for all classes such as LNS or HMS. This tradition continues to this day, and while the Hellfire Legion is a thing of the past, it remains tradition for what remains of the Legion to christen their ships in the historical fashion.
Examples include TFP)-HFB-Incursus (battleship), TFP)-HFF-Objection (frigate), et cetera.
As with callsigns, if you find yourself in need of a ship name and want suggestions, don’t hesitate to ask!
Classes:
Battleship = HFB
Battlecruiser = HFBC
Cruiser = HFC
Destroyer = HFD
Frigate = HFF
Gunboat/Gunship = HFGB
Logistics:
TFP)-<class>-ship.name
The same naming convention for warships applies to Task Force Logistics vessels.
As of this time, these are the ships presently available to rank and file members of Task Force Prometheus. This list does not include SRPs nor tech compat exemptions, which will be addressed in a future section.
Ships underscored represent the preferred roleplay choice for Legionnaires, while ships in bold represent best group combat performance in-class. Ships in italics are intended for the civilian and corporate security market, and are generally discouraged unless the character in question has a strong supporting background for their use.
Gunboat access is rank-restricted to Commander and above as per Section IV (STRUCTURE).
It is required for all Legionnaires to maintain an operable HF-V Series Prosecutor Very Heavy Fighter at all times.