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To Dev team
Online TheSauron
06-21-2024, 08:51 PM,
#17
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Posts: 2,422
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Joined: Aug 2013

(06-21-2024, 07:58 PM)Vlad Wrote:
(06-21-2024, 06:03 PM)TheSauron Wrote: The way cruiser weapons work was changed, in 5.1 especially. You're not really supposed to be mixing and combining different weapon types, like prims and heavies, to do damage. They're now separate tools for separate situations. For a simplistic breakdown, it goes like this:
  • Heavy and Defense - these are your primary sources of damage against targets of Gunboat size and larger. They function similarly, but Heavy turrets only fire forward and to the sides, while Defense turrets fire backwards and to the sides.
  • Pulse turrets - for stripping shields of Gunboats and above.
  • Normal cruiser turrets - these are now your "point defense" weapon, meant to zap nearby Fighters, Bombers and incoming Torpedoes. You don't need more than 2-3 for 360 degree coverage, and they're no longer meant to be used as a damage tool against large ships.
  • Flak turrets - new 5.1 addition, can knock incoming Torpedoes off-course and strips shields from nearby fighters, though they have a minimum range before detonation. Must have, one or two for 360 coverage.

With these changes in mind, you're not really supposed to be using more than one of these weapon types at a time, and their energy consuption was balanced around that fact. If you try going in firing everything you got, you'll be out of energy in no time, as you noticed. Now you have to pick the right tool for the task and use it specifically. If you're shooting Fighters, Flak their shields away then use Prims. If Gunboats and above, deshield with Pulses and use Heavies and Defense for hull damage.

I did not fired all at once. I used different weapons group. Used the groups one by one as I mentioned. Even so, the energy drawn insanly fast. Or!.... I am just stupid and have no idea how to fly these useless ships anymore!

Did you disable your shield regeneration? Cruisers are a bit of a binary class in 5.1, as they were given turbo shields with turbo regen, but which consume the bulk of your power output to regenerate. If you disable your shield regen, you should basically double the amount of power your ship puts out.


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Messages In This Thread
To Dev team - by Vlad - 06-21-2024, 12:28 PM
RE: To Dev team - by Skorak - 06-21-2024, 12:39 PM
RE: To Dev team - by Vlad - 06-21-2024, 01:01 PM
RE: To Dev team - by NOVA-5 - 06-21-2024, 12:43 PM
RE: To Dev team - by Emperor Tekagi - 06-21-2024, 12:45 PM
RE: To Dev team - by NOVA-5 - 06-21-2024, 12:51 PM
RE: To Dev team - by Skorak - 06-21-2024, 01:12 PM
RE: To Dev team - by Vlad - 06-21-2024, 01:16 PM
RE: To Dev team - by TheSauron - 06-21-2024, 06:03 PM
RE: To Dev team - by Vlad - 06-21-2024, 07:58 PM
RE: To Dev team - by TheSauron - 06-21-2024, 08:51 PM
RE: To Dev team - by Fab - 06-21-2024, 01:37 PM
RE: To Dev team - by Devil's Weapon - 06-21-2024, 01:39 PM
RE: To Dev team - by Fab - 06-21-2024, 01:43 PM
RE: To Dev team - by Devil's Weapon - 06-21-2024, 02:24 PM
RE: To Dev team - by Moonwalker - 06-21-2024, 08:10 PM
RE: To Dev team - by DragonRider - 06-21-2024, 08:24 PM
RE: To Dev team - by Nodoka Hanamura - 06-21-2024, 11:21 PM

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