(07-23-2024, 01:14 PM)Brotherkane Wrote: 1. I didnt see ship restrictions in the Rules section, so is it an actual rule or just part of the Role play? "new to the role play thing also"
ID restrictions are rules in and of themselves. You are expected to adhere to the rules provided in your ID, as well as those in the server rules.
(07-23-2024, 01:14 PM)Brotherkane Wrote: 2. If it is a solid Rule, why? in game and real life if you can get ahold of or afford it you can have it.
Ships aren't exactly cars from our time. They are advanced, highly technical, maintenance-heavy vessels - especially for larger ships, even more so for capital ships - cruisers, battlecruisers, battleships and carriers. Liberty Navy cannot be expected to operate say, Kusari capitals or snubcraft (fighters/bombers/freighters) because the tooling and technical know-how for their operation and maintenance are vastly different from their homegrown counterparts. Additionally, for smaller factions, they may not have the resources or capacity to operate larger ships, and technology and technical knowledge may not be available to them - Freelancers for example - cannot just buy a military fighter and expect it to work and stay working. Furthermore, 5K Cargo haulers are massive beasts, requiring shipyards to maintain.
You can, of course, work in the roleplay around a certain ship if it is plausible and you can provide evidence for such as part of a Special Roleplay (SRP) request, wherein you can request your own custom ID and powercore exemption.