(08-22-2024, 06:55 PM)Kauket Wrote: type /shields or bind a key to toggle for shields to disable shields from recharging, this is an intended feature. you get more energy regen if you pause your shield regeneration.
"Intented Feature" ... oh man, you are making it to choose unwisely as hull could add up, but not sufficent, if i would be paying let's say half of my energy to get shield rebuilt, then is okay, but, if i type /shields that mean i will be unshielded and if i wrongly press shield batteries that would mean unable to make a fast rebuilt in shields ...
using /shield to DISABLE shields isn't an "Intented Feature" but a trade-off, as my guns still deplete more than my recharge thing, while shielded it get unable to hold fire of 1 turret, now i will get one turret but the second one will be unable to keep firing ...
If we define Feature:
As a Noun:
A feature refers to a distinctive attribute or aspect of something. It can be a typical quality or an important part of an object, system, or phenomenon.
I still belive isn't a feature as it don't bring something distinctive nor attribute or aspect in any way (just making you more defenseless than what you are actually)
I don't see such "Feature" in there
Even AI dislikes you type it as "Feature" dear @Kauket
"In the context of a game, the ability to disable shields in exchange for slightly increased energy regeneration could be considered a trade-off rather than a straightforward feature or nerf. Let’s break it down:"
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