Quote:4.2 - Players may be members of as many Official Factions as they are comfortable with, however, they may only hold a leadership position in one Official Faction.
So you target Ice Princess and me nice
The system fits into staff philosophy - better for serious and regularly forumlancing vets, off-putting towards casuals and beginners, you add a lot of annoying red tape, make people actually play the game a lot less, but have a presence on forums etc instead. This will not promote helping beginners, you add a lot of admin work needed for every new player, whose % retention isn't very high, to begin with for a LOT of effort in each one, instead of throwing all on teaching them ingame first and foremost.
I see OFs in the current player numbers as someone who should drive activity for the server, actually make people play the game and give them the tools for roleplay - DTR being the best OF example and role model.
On average this will lead to lowered player counts inevitably on the server - but it will be rewarding for forumlancing vets, people who enjoy forums more than the game, and VERY attractive and a huge improvement to all generic faction IDs trying to forge their own path.
EDIT: Really, you should have two tiers as @TheKusari suggested
- One as is, with adding some stuff on top, with 2 days per 2 months
- Other for RP factions that looks like your draft - the automatic IFF is huge for them, a total non-factor for Navies etc.
Forum RP is also way more important for them - e.g. a police faction is much more useful actually patrolling in-game as much as possible, driving activity that then goes into reports - you don't need to reinvent the wheel there - where a unique faction with own IFF should be fleshing out more forum stuff with advanced stories.
You could even give the factions a choice of which path they take, or simply pass them either on A or B