(09-03-2024, 08:12 AM)Barb Wrote: (09-02-2024, 02:47 PM)Treewyrm Wrote: You can model in Blender/Maya/etc and import into Max to do final assembly for export into Freelancer formats. Oh Perfect! But how do I import existing Discovery models (for scaling/editing purposes) into Blender? Can't find a way to import a .cmp file...
(09-02-2024, 02:47 PM)Treewyrm Wrote: You can model in Blender/Maya/etc and import into Max to do final assembly for export into Freelancer formats.