(09-02-2024, 02:47 PM)Treewyrm Wrote: You can model in Blender/Maya/etc and import into Max to do final assembly for export into Freelancer formats.
Oh Perfect!
But how do I import existing Discovery models (for scaling/editing purposes) into Blender? Can't find a way to import a .cmp file...
In librelancer, go into the preview model. On the left will be options for export.
Make sure you link your blender exe in your program options
Alright thanks! Tried to find a way to download Librelancer past 1 hour because my firewall is blocking me from downloading it because it is a threat somehow.
Now I lost motivation, gotta wait until I get it back :|
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