To make it much easier to read, because I'm a stickler for showing it off in a clearer format, here's what was presented by @jammi. Apologies if I missed something.
. .
REQUIREMENTS
Faction review by staff every 2months
At least three members (1IC & 2IC included)
24 hours of log-time across 2 months
Submit a report of inRP and ooRP goals / achievements across the 2 month period
. .
. .
BENEFITS
Custom OF ID
Faction Subforum
Player Faction Custom IFF (Optional)
In-game and forum authority over players of the same IFF
Request that an individual player or faction be set hostile to their represented NPC faction
Temporarily restrict individual player ships to dock on their NPC faction’s bases with /nodock
Create an Official Faction restart
Core 1 POB with two weapons platforms that may be deployed freely once every two weeks
Equip faction flair pieces including insignia, logos, color schemes, et cetera
SELECT ONE OF THE FOLLOWING MONTHLY
One mineable commodity as a “priority”, conferring a 3.5x Mining Bonus
One non-mineable commodity as a “priority”, conferring a discount for purchase and/or profit bonus
One refinable commodity as a “priority”, conferring an enhanced POB manufacturing discount
. .
. .
MY THOUGHTS
In addition to my first reply, I wanted to compile what was presented by @jammi in a more readable format, so we can quickly read over what the current cost / benefit proposal is. I understand you guys want an itemized list, a good idea for internal use. Good to also display it in a readable format too
My thoughts here are thus: This balance right here is good, after listing them both together as above. My issue here is that the level of roleplay (consequence, accomplishments and such) doesn't affect the game world nearly as much as I'd like (possibly others too), see my example I presented in my original reply. You have provided us tools to place a player base and given us a better mining bonus, but to me, this is like duplicating a current entry and upping the numbers for the official guys. The variety in the benefits are effectively the same. Just a different flavour.
So I will bring up affecting the game world now. I'll give an example of how deep I'd like this to go. If there's DSE and Ageira Official Factions, and they roleplay together to deploy a new trade lane (leading to a PoB or other area of a system), can that happen if it's not completely game-breaking? Of if the Junkers roleplay to clear up the Hammen Hole or some other systems dev related change?
Having that influence come through via how the official events conclude would be fantastic. The Theta stuff is great, though there is a difference here.
One side is the Story / Event Devs having a sequence of events already queued and getting the players unknowingly play a losing conflict (known only at the very end of post-event story writeups), or getting the Story / Event Devs to only put together the next event (based on what happened before), see who wins out of the OF participants and then go from there.
Though this may introduce situations where DTR may win every time due to their sheer numbers, which would mean they'd be rewarded every time, a problem for a different time.
Affecting the game world, making a change via roleplay and having it show to passerbys would be an omega-level goal for many here, including me and my little gunless faction. Right now, as I'm an Aussie, my interactions in-game are limited, and the impacts I have made only come up during interactions with others. The story between the characters. If something huge comes around, and we influence it, or others influence it, I want to be able to see the aftermath of that change without having to interact with characters.
It's like if BAF and LN got together and designed the Leeds Monument, both OFs submitting that and then the devs putting that in. That kinda shit would be awesome.
That's the kind of impact I want to see Official Factions having. At the extreme scrutiny of the admin / dev staff