Man, 2500 of hull damage is kinda a joke!
Add missile some hull damage, dunno, maybe 100K, but 2500 of damage seems it is pathetic for not saying other thing specially considering it takes more than 75% of powercore have kinda low speed and has an arc of shooting, something personally isn't easy to master it ...
but it can be done as a "UNIQUE" weapon, that mean, only 1 of nightmare torpedo can be at same time, why i see a nuclear nice blast but not even a hull scratch, as this kind of missile isn't intended to blow a fighter, but to hit the biggest targets (battleships/dreadnoughts/carriers), as for fight against BC and Crusiers this type of weapon is practically useless as they can avoid being hit thanks to their powerful thrusters can double the energy.
So, High energy usage, high reward, and don't make it too fragile, make it some resistant to flaks (just make it harder to pull out of course so you need fire some flaks to counter it)
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