• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 2 3 4 5 … 547 Next »
A question about Tau 23

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

A question about Tau 23
Offline Antonio
10-10-2024, 12:50 PM,
#5
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

It’s not “just a dialogue offset” that “we only now discovered”. The system has radiation defined in its vanilla game files and it is there at all times, including after you finish the campaign.

Tau-23 radiation always was, and continues to be, ambient radiation. It’s there to tell a story of Tau-23’s lore from the systems’s discovery up until now. It does next to no damage to players, which is why I’m surprised you raise this concern without even testing ingame how much damage it does to you.

When Tau-23 rework was being discussed, the entire point was to make the system higher quality by properly representing it ingame and giving it more flavor based on its centuries long lore. Ambient radiation in Tau-23 is something we consider the default state and bringing it back for all intents and purposes is nothing more than a bugfix.

And yes, every star emits radiation. Freelancer does not have additional radiation damage for every star out there so we can safely assume that those which do emit radiation have radiation emission levels high enough for the developers to deem worthy of showing, and add to the system’s lore.

What it definitely does not do is deprive anyone or anything of player interaction. Not with such mild damage numbers where you can sit for hours before you see any meaningful effect. But even if it did, as a counterpoint Ames used to be an activity hub before the Kepler disaster and most of the system had non negligible amounts of radiation damage for snubs.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  


Messages In This Thread
A question about Tau 23 - by th3_gr4m - 10-10-2024, 10:00 AM
RE: A question about Tau 23 - by Skorak - 10-10-2024, 10:09 AM
RE: A question about Tau 23 - by Antonio - 10-10-2024, 10:44 AM
RE: A question about Tau 23 - by th3_gr4m - 10-10-2024, 12:13 PM
RE: A question about Tau 23 - by Antonio - 10-10-2024, 12:50 PM
RE: A question about Tau 23 - by Sombs - 10-10-2024, 01:11 PM
RE: A question about Tau 23 - by th3_gr4m - 10-10-2024, 03:09 PM
RE: A question about Tau 23 - by Sombs - 10-10-2024, 03:16 PM
RE: A question about Tau 23 - by Skorak - 10-10-2024, 03:31 PM
RE: A question about Tau 23 - by th3_gr4m - 10-10-2024, 05:41 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode