(10-28-2024, 08:38 PM)Prysin Wrote: The obvious solution is to nerf the Donau and buff the Bulwark. Thus Bulwark players don't need to care about Rheinland police players, knowing full well that they cannot be stopped. Thus roleplay can be had on their terms, and not on the terms of house laws.
This would have been my response to Kusari's recurring fees had they stayed in place. The minor issues that you're overlooking are:
It is a little absurd for a corporation to deliberately violate House laws to ship some gold to said House, and to then jump a Bustard full of escorts to a Bulwark to blow a Kusari Destroyer or two to bits. I like my roleplay and gameplay to make a modicum of sense, even if this scenario sounds very funny to me.
FR3s exist. This relationship isn't exactly symmetrical. The people who have to pay the money have to do so under threat of getting outlawed by an entire House, which as a corporation (which ships like these are for) isn't exactly desirable.
As for balance testing: the Bulwark and Longhorn were both balance tested against Cruisers in PvP more than any other matchup. They're designed to lose in the long term, but be threatening enough (by virtue of the huge capacity cores they have) to not just be charged mindlessly at and blasted out of the sky in seconds. It's possible that Cruisers' strong shield boosts currently let them close the gap in the most unga bunga of ways again, and we'll address that if needed.
We're hoping to move away from BC Main Batteries as the "Get off me" option and instead give transports their own brand of exceptionally powerful (against warships) turrets with higher efficiencies but lower range. Keeping Cruisers and Gunboats in check then allows us to keep Transports' other stats (shield strength, armor, etc.) lower so that fighters, bombers, freighters and small transports can realistically be used for piracy. Due to the long range of BC Main Batteries we currently would have to make the Longhorn capable of 1v1ing Battleships just so we can keep Cruisers from destroying them in seconds. It's a stopgap of sorts.
so the TL;DR is:
You guys are mad, because you shipped a beta-test sample of transport rework without telling people publicly that was what you were doing. And then players reacted by restricting the ships, as they didn't know this was the intention and it was only a test.....
So this whole ordeal would likely been able to avoid or at least mitigate with some transparency and or waiting to drop something until it was ready....
Bustard and Amaterasu were already regulated, they were made for freelancers and corps to have something big and powerful that isnt a SRP cap..... Nobody cared. Literally nobody cared about it. New transport with similar stats/capacity drops - gets regulated same way. Everyone loses their minds.
As you would say.... "That's a skill issue".
(10-28-2024, 08:55 PM)Karst Wrote:
(10-28-2024, 08:27 PM)Prysin Wrote: Laws are there for a reason. Exemptions should never be granted "because i would like one". It doesnt work that way iRL, it doesnt work that way logically, and it shouldnt work that way in disco.
We are ROLEPLAYING, meaning here, we shall act as if we were doing this as a iRL job. Otherwise whats the point. Just toss the roleplay out and do what you want. Engage silently. Shoot whomever. Just play how you want. But i know you yourself would bemoan such a situation more then anyone, because you know what a mess it would turn into.
As for the transports themselves, perhaps some further transparency and patch notes in the intention of transports going forward would make people less inclined to restrict them right away. But god forbid transparency.
Yeah okay here's the thing though.
This isn't iRL, and this isn't a job. It's a game.
The point of playing government bureaucrats isn't to blanket deny everything that is asked for with the stunningly amazing RP of "we see no need to grant this" because "that's what they'd do IRL", it's to engage with other players.
If a government just blanket denies every such request, you know what will happen? Those characters just aren't going to visit that house. It's not like they can readily unmount and put into storage their cloak or whatever that Rheinland doesn't deem necessary literally every time they fly into or out of their jurisdiction.
They'll just be like, okay, fuck these guys, guess I'll play somewhere else, followed by house players whining about how their house is inactive. Their takeaway isn't going to be "WOW it's so great how these people play bureaucrats who suck!!"
And that goes for ships equally.
(10-28-2024, 08:55 PM)Karst Wrote:
(10-28-2024, 08:27 PM)Prysin Wrote: Laws are there for a reason. Exemptions should never be granted "because i would like one". It doesnt work that way iRL, it doesnt work that way logically, and it shouldnt work that way in disco.
We are ROLEPLAYING, meaning here, we shall act as if we were doing this as a iRL job. Otherwise whats the point. Just toss the roleplay out and do what you want. Engage silently. Shoot whomever. Just play how you want. But i know you yourself would bemoan such a situation more then anyone, because you know what a mess it would turn into.
As for the transports themselves, perhaps some further transparency and patch notes in the intention of transports going forward would make people less inclined to restrict them right away. But god forbid transparency.
Yeah okay here's the thing though.
This isn't iRL, and this isn't a job. It's a game.
The point of playing government bureaucrats isn't to blanket deny everything that is asked for with the stunningly amazing RP of "we see no need to grant this" because "that's what they'd do IRL", it's to engage with other players.
If a government just blanket denies every such request, you know what will happen? Those characters just aren't going to visit that house. It's not like they can readily unmount and put into storage their cloak or whatever that Rheinland doesn't deem necessary literally every time they fly into or out of their jurisdiction.
They'll just be like, okay, fuck these guys, guess I'll play somewhere else, followed by house players whining about how their house is inactive. Their takeaway isn't going to be "WOW it's so great how these people play bureaucrats who suck!!"
And that goes for ships equally.
Yeah, that's part of roleplay. Sometime you meet someone that is dedicated to their roleplay. Though luck. If you don't enjoy roleplaying, maybe don't play on a roleplaying server.
If you want a license, maybe try to argue why its beneficial for the house to grant it to you, not why its beneficial to you. We know its beneficial to you, otherwise you wouldn't need to ask for a permit, because you wouldn't use it.