Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Thanks to the hard work of @Aingar (praised be the glory of his name), stations are no longer capped to 3 ships for sale per station. I've already been doing some pilot work on this in Liberty, by merging shipyard drydocks and placing all of the relevant ships for sale on the core module. I've then set up those old drydocks as moors that take you to that core module, so you can still use them as quickdocks.
Now, this is primarily going to be used to allow us to set the full range of faction ships on bases where it is appropriate. For example, all Liberty fighters are now sold on every Liberty battleship. Norfolk sells the full range of Liberty capital ships. Baltimore sells the full Liberty transport range, plus the transport range, train range and several other misc ships and liners.
Where we need your help is identifying ships that groups need / would like to have local access to, but the local options for are currently sparse. The hard rule for placement is that any ship sold on a base must be 100% tech compatible with the faction owning the base. Current plans are to heavily use Freeport style stations (Zoner, Freelancer, Pirate) and shipping platforms as hubs for generic ship types, preferably reflecting local flavour.