' Wrote:ok, i love the idea of ballistics, a secondary weapon with a lot of punch but limited by ammo....brilliant!
after some testing, i have revoked my previous statements that missles and mines are useless. i have come to see how effective they can be, BUT this effectiveness, in my experiences, only happens in a jousting environment. a situation where you and your target are thrusting straight at each other, during these types of conflicts a few well timed salvos can end a fight very quickly. The only problem with this is that it's not all fights are fought in a joust.
outside of a joust missiles seem to either not show up at all when you fire them or they play tortoise to the targets hare. mines are similar, as they wander around like a lost puppy looking for their mommy.
my proposal is this:
Missiles: increase speed to cruise speed (350)...that's all, it shouldn't affect how it performs in jousts but it should help it be more useful in other situations. i know people hate references to modern tech, but current missles travel at supersonic speeds, so it seems fitting really
Mines: increase speed to thruster speed (200)...same as above, i visualize these things as a thruster with a payload on it
if this makes them a bit too powerful you could lower the universal ammo limit to something reasonable.
just some thoughts i had on a possibly simple remedy to increase effectiveness of the part they play on the battlefield.
Missiles are good as they are. They do good damage, but needs skill to fire. Mines. Part about puppie ant mommy, i agree with you 100%. 60 m/s .. they even cant get on a ship who is flying in normal simple engine speed. That couse yourself jumping on them? So sometime, mines are dangerous for both fighters in a fight. Thats kinda illogical.