(11-06-2024, 05:04 PM)Antonio Wrote: There is no ranked ladder to balance skill or numbers
True, yet some wants ranked competitive-levels of organization in the absolutely entropic nature of random skirmishes.
(11-06-2024, 05:04 PM)Antonio Wrote: We’re a small community where everyone knows each other more or less.
This critical mass and the whole ordeal of "everyone knows each other" makes people think every right click is personal and made to grief others. 99.9% of the times it isn't. It's part of the problem. I've never heard of any other game where you're actually afraid of repercussions for playing the game/your id for pirating or shooting others.
(11-06-2024, 05:04 PM)Antonio Wrote: You may not be able to stop 5 indies to gank 2 ships, but you can pull out your 5 faction members from participating in a 10v2.
This is one of my main points. You have much better peace of mind and face less (or no) criticism if you didn't fly a faction tag. This is why I tell people that if the DTR- tag didn't exist, such drama wouldn't exist either.
(11-06-2024, 05:04 PM)Antonio Wrote: You can type "/gs EnemyGroup" and roughly estimate numbers.
What's funny about this is that we did exactly that before moving into delta, and the numbers were even. We also took into consideration zoner/auxo numbers. The same community that constantly repeats that DTR's skill level is extra low and how each of them is worth 2 DTR members are the same that complain DTR's numbers. Which one is it? Or is it what is most convenient at a time? DTR wins with more numbers -> DTR ganks. DTR loses with more numbers -> DTR sucks, I can take 3 of them at a time.