Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead
I never bothered fully mastering conventional snub dueling because quite frankly I'm not interested in it. Why? Fun, or lack thereof. This has nothing to do with snubs themselves, but rather the way snub duels play out. I enjoyed bomber duels back when the SNAC instakilled snubs, invested time, and mastered it. Hell, I've been a bomber-only pilot for almost a decade, and had tons of enjoyable duels. I enjoyed Crossfire snub PvP. Conventional Discovery snub duels are personally something I am the least interested in when it comes to Freelancer PvP.
On the contrast, snub groupfights are something I enjoy a lot which is why I invested time to master it. While a good percentage of skills are transferrable between groupfighting and duels, there is still a lot of nuance, especially when caps are in the mix.
This goes for caps as well. I enjoy cap/mixed groupfights more than cap duels, though I personally get more fun out of cap duels rather than snub duels. I suppose I like the joy of a group to outplay another group via cooperation, coordination, proper fleet setup, flanking, baiting, covering, and so on, compared to duels which are simplified mechanics-wise, but much more intense micro-wise.
The approach to Discovery PvP is the same as any other videogame, or any other skill for that matter. Find a reason you enjoy it (or in the case of real life skills, need it) -> find common patterns to start learning the skill -> invest a lot of time with proper reflection and error correction -> improve -> repeat -> master. If fun is missing, you are doing an uphill climb the whole way.