(11-12-2024, 12:05 PM)Ramke Wrote: Honestly, there's not much need to focus on the PvP aspect. It is very much a PvP game, and if you feel motivated to become better, participate in more fights and you will.
But I feel most people's priorities aren't to be the best PvPer - it's a roleplay server where most of the gameplay lies in doing communal activities, speaking with others, trading, interacting. PvP is inevitably a part of interaction and roleplay, but not the "main" aspect. This is especially more relevant nowadays as most fights are group fights, where coordination beats raw skill.
I used to be one of the better ones when it came to flying bombers, but as time went on and I fell off from not playing, I've found zen in just doing okay, and focusing my effort elsewhere. I'm far from an ace nowadays, and not really interested at all in getting back to that point. If I get to fly with friends and have fun, I'll opt to do that instead of sweating in Connecticut trying to chase the mythical ace skills and feel bad when I don't beat aces anyway.
In other words, I play after work to have fun, and stressing over trying to become better and my performance isn't fun. If I get to participate in fights, I just do it to have fun and try something wonky or funny. As Sombs said, plenty in the game to focus on other than sweating in PvP enough to "get good".
This for me.
Time vs Reward is very much out of balance, especially with the lower population.
Back in the day you didn't really need to sit in Conn to get good, you just had a lot of fighting in-game to naturally make you good. And there was a bigger pool of enemies to fight.
I do miss the long lengthy fights, but no game mechanic will fix that.
I very much doubt any real mechanic will fix the skill ceiling this game has, especially on snubs.
Getting the guns and layouts and ship handling changed all the time also doesn't help much.
This actually put me off from even bothering to try and get back into it, knowing that next patch the setup I'm comfortable with is either broken, nerfed or just doesn't exist anymore. Just like some other games out there that change so much with constant patches to their mechanics, when you go back you see a hundred notifications of new things which makes having to re-learn a game you liked unfun.
So yeah, got older, game changed too much in both community & mod.
Time vs reward is not there in pvp, but that's different for everyone.