(11-12-2024, 12:05 PM)Ramke Wrote: But I feel most people's priorities aren't to be the best PvPer - it's a roleplay server where most of the gameplay lies in doing communal activities, speaking with others, trading, interacting. PvP is inevitably a part of interaction and roleplay, but not the "main" aspect. This is especially more relevant nowadays as most fights are group fights, where coordination beats raw skill.
In other words, I play after work to have fun, and stressing over trying to become better and my performance isn't fun. If I get to participate in fights, I just do it to have fun and try something wonky or funny. As Sombs said, plenty in the game to focus on other than sweating in PvP enough to "get good".
I do miss the long lengthy fights, but no game mechanic will fix that.
I very much doubt any real mechanic will fix the skill ceiling this game has, especially on snubs.
Getting the guns and layouts and ship handling changed all the time also doesn't help much.
this pretty much captures it all for me. though i do think the last part falcon mentioned deserves a bit more of a spotlight as well.
especially in a community where burn out and multiple month long hiatus's are a thing. It can be very jarring to come back from a break and have a lot of things changed and having to play catch up as well.
The one other thing I feel like is worth mentioning, at least in my case is that pvp (especially for snubs) is a skill that requires upkeep. And as someone who started playing disco as a teen without having to work and stuff. That meant I had a lot more time to spend in conn or just looking around in game for fights that I don't really have anymore, that and as I feel like i have gotten better at it, I find rp to be a much more rewarding experience.
After all, Conn training these days does tend to feel like an experience where you kinda just smash your head against the wall against the same few people over and over again and it's understandable to me why people can't really stick with it and personally I'd rather spend the time playing other games where pvp is the main focus if i want the experience or even more usually just playing sp/coop games which I personally vibe with a lot. Maybe it'd be different for me if i got into disco at like 14 or something where I was very much in my cod/battlefield era where i enjoyed pvp a lot more but im rambling now.
At the end of the day, considering conn is somewhere you'll only really ever get duel experience, which as mentioned isn't quite the same hard requirement as a basic understanding of group fights are to have a half decent time (except in the few fringe cases of pretty heavily stacked instances).
It kind of just brought me to the conclusion that it's a lot of investment for not a lot of reward. Especially since you have no guarantee whether you are a cap or snub player that you're going to run into the ship class you might have spent your time practicing for in conn, or even more importantly not even winding up getting into a fight at all.
edit: one thing i forgot to touch on that i only remembered from reading vends post is the fact that for me snub combat is very fast paced and also requires a lot input management that can be very, very overwhelming and personally just isnt for me 90% of the time. Oh and I should also note that I never really considered myself good, at my peak I was maybe barely pushing above average if you want to be generous.