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Economy in 5.2+

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Economy in 5.2+
Offline St.Denis
11-25-2024, 04:07 PM, (This post was last modified: 11-25-2024, 04:10 PM by St.Denis.)
#71
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-25-2024, 12:56 PM)Antonio Wrote:
(11-23-2024, 05:41 PM)St.Denis Wrote: Not everyone finds the old system of mining boring. Same as not everyone finds trading boring.
As for working as a Team (new system), there are people who mine in Teams under the old system. Our Bases are open for people to fill them if they so want to, we regularly fill them, as a Team, and the refined materials are always available for people to haul, if they prefer to do that.

Out of curiosity, what exactly makes the old mining fun for you personally, that the new mining lacks?

It is not a matter of that I find the old way more fun than the new way (because in fact I have never tried the new one), it is that I am quite happy with the old system.

I don't mine for the credits as I have more credits than possibly 95% of the Server Population. So the argument that the new way is slower but makes you more credits, when refined (800 per cycle vs 600) doesn't bother me. If I was worried about the credits I would work out how much time it would take to mine the 500 Units of Ore and process it to get 600 units vs the 800, but I have no intention of doing so. Not everyone sits and works out how many credits they can make per second per commodity. I never use FLCompanion or Darkstat (or whatever they are called), I see what commodity is cheap and where I can sell it to make a profit. I generally look at making round trips and even transport Food/Oxygen/Water to join up two places. I hardly ever transport commodities that are manufactured by POBs and when I do it is because the manufacturing processes for the making of items requires the supply of HRCs.

That the new system 'needs' 3 different types (supposedly from reading the Tutorial on it) weapons vs using 1 weapon, they both involve 'right clicking' to achieve the end result.

What I don't understand is the reasoning behind the apparent turning of every ship in to a combat capable ship. I see no need for a mining ship to have the capability of mounting BC weapons (my Hegemon has a mining array and that is as far as I will go with it). My personal view is I am happy with the Rock Badger (as I do most of my mining in Gallia) remaining a 2350 hold ship (ore or otherwise) and using a mining array (it does have a couple of Transport Weapons) to mine the ore.

I have stayed away from acquiring the use of the 'newer' transport/mining ships that have 'super' combat capabilities with 'big' holds, fast speeds etc. as I see their 'need' is just slowly, but surely, becoming a power creep and not necessary to playing and enjoying the Game.

As I said in my original Post "Different strokes for different folks". In some ways it is just a 'throw over' from RL, there are those that like sporty, powerful cars that 'boost' their ego and then there are those people that get practical cars that get them from A to B.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  


Messages In This Thread
Economy in 5.2+ - by Enko - 11-23-2024, 05:26 AM
RE: Economy in 5.2+ - by Amba - 11-23-2024, 07:10 AM
RE: Economy in 5.2+ - by Ashyur - 11-23-2024, 10:46 AM
RE: Economy in 5.2+ - by 9th.Legion - 11-23-2024, 12:52 PM
RE: Economy in 5.2+ - by Major. - 11-23-2024, 01:26 PM
RE: Economy in 5.2+ - by TheSauron - 11-23-2024, 02:00 PM
RE: Economy in 5.2+ - by Karst - 11-23-2024, 02:24 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 04:12 PM
RE: Economy in 5.2+ - by Petitioner - 11-23-2024, 03:21 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 03:27 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 03:55 PM
RE: Economy in 5.2+ - by Ramke - 11-23-2024, 04:08 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 04:31 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 04:49 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 05:07 PM
RE: Economy in 5.2+ - by St.Denis - 11-23-2024, 05:41 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 05:56 PM
RE: Economy in 5.2+ - by Antonio - 11-25-2024, 12:56 PM
RE: Economy in 5.2+ - by St.Denis - 11-25-2024, 04:07 PM
RE: Economy in 5.2+ - by Skorak - 11-23-2024, 04:43 PM
RE: Economy in 5.2+ - by Synts - 11-23-2024, 05:09 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:18 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 05:26 PM
RE: Economy in 5.2+ - by Haste - 11-23-2024, 05:23 PM
RE: Economy in 5.2+ - by Synts - 11-23-2024, 05:32 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:37 PM
RE: Economy in 5.2+ - by Synts - 11-24-2024, 11:57 AM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 05:37 PM
RE: Economy in 5.2+ - by Synts - 11-23-2024, 05:41 PM
RE: Economy in 5.2+ - by Darkseid667 - 11-23-2024, 10:15 PM
RE: Economy in 5.2+ - by Synts - 11-24-2024, 11:30 AM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 04:53 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 04:57 PM
RE: Economy in 5.2+ - by Lythrilux - 11-23-2024, 05:14 PM
RE: Economy in 5.2+ - by Synts - 11-23-2024, 05:21 PM
RE: Economy in 5.2+ - by Lord Caedus - 11-23-2024, 05:01 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:04 PM
RE: Economy in 5.2+ - by TonyB - 11-23-2024, 05:16 PM
RE: Economy in 5.2+ - by Ramke - 11-23-2024, 05:32 PM
RE: Economy in 5.2+ - by Tenshi Kuonji - 11-23-2024, 08:18 PM
RE: Economy in 5.2+ - by Skorak - 11-23-2024, 05:38 PM
RE: Economy in 5.2+ - by Lythrilux - 11-23-2024, 05:39 PM
RE: Economy in 5.2+ - by Synts - 11-23-2024, 05:48 PM
RE: Economy in 5.2+ - by Lythrilux - 11-23-2024, 06:05 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:42 PM
RE: Economy in 5.2+ - by Karst - 11-23-2024, 05:56 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:59 PM
RE: Economy in 5.2+ - by Karst - 11-23-2024, 06:08 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 06:13 PM
RE: Economy in 5.2+ - by St.Denis - 11-23-2024, 06:06 PM
RE: Economy in 5.2+ - by Lord Caedus - 11-23-2024, 05:55 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 05:57 PM
RE: Economy in 5.2+ - by monmarfori - 11-23-2024, 05:57 PM
RE: Economy in 5.2+ - by TheSauron - 11-23-2024, 06:01 PM
RE: Economy in 5.2+ - by Karst - 11-23-2024, 06:21 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 06:32 PM
RE: Economy in 5.2+ - by Lord Caedus - 11-23-2024, 06:59 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 07:18 PM
RE: Economy in 5.2+ - by Karst - 11-23-2024, 07:37 PM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 08:00 PM
RE: Economy in 5.2+ - by IahimD - 11-24-2024, 08:56 AM
RE: Economy in 5.2+ - by Enko - 11-23-2024, 08:23 PM
RE: Economy in 5.2+ - by Karst - 11-24-2024, 09:20 AM
RE: Economy in 5.2+ - by Haste - 11-23-2024, 08:41 PM
RE: Economy in 5.2+ - by Skorak - 11-24-2024, 01:14 AM
RE: Economy in 5.2+ - by Synts - 11-24-2024, 11:20 AM
RE: Economy in 5.2+ - by Skorak - 11-24-2024, 11:49 AM
RE: Economy in 5.2+ - by Synts - 11-24-2024, 11:58 AM
RE: Economy in 5.2+ - by IahimD - 11-24-2024, 12:33 PM
RE: Economy in 5.2+ - by NOVA-5 - 11-24-2024, 01:25 AM
RE: Economy in 5.2+ - by Eternal.Journey - 11-24-2024, 01:48 AM
RE: Economy in 5.2+ - by Vlad - 11-25-2024, 04:26 PM
RE: Economy in 5.2+ - by Vlad - 11-25-2024, 04:28 PM
RE: Economy in 5.2+ - by TheSauron - 11-25-2024, 04:36 PM
RE: Economy in 5.2+ - by St.Denis - 11-25-2024, 05:01 PM
RE: Economy in 5.2+ - by Lord Caedus - 11-25-2024, 05:11 PM
RE: Economy in 5.2+ - by The_Godslayer - 11-25-2024, 05:53 PM
RE: Economy in 5.2+ - by Enko - 11-25-2024, 06:27 PM
RE: Economy in 5.2+ - by Karpfen - 12-12-2024, 05:20 PM
RE: Economy in 5.2+ - by Catto - 12-17-2024, 05:21 PM
RE: Economy in 5.2+ - by Lord Helmchen - 12-17-2024, 05:32 PM
RE: Economy in 5.2+ - by Ashyur - 12-19-2024, 12:53 AM

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