• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements Patch Notes
1 2 3 Next »
5.2.2

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

5.2.2
Offline Barrier
12-01-2024, 07:55 PM, (This post was last modified: 12-02-2024, 07:53 PM by Aingar.)
#1
Event Developer
Posts: 1,497
Threads: 200
Joined: Nov 2008


Discovery 5.2.2, released on Dec 1.

- Added: Tribute to our friend and community member Connor, who passed away in November. Nergal canonized, character Rebecca Cotton moved to West Point as a Liberty Navy Lieutenant. More details to the two assets will be given in the next hotfix, due to the unfortunate event happening just before the patch.
- Added: Omicron Alpha soft rework - flavor set pieces, patrols, QA pass (rumors, infocards, etc.)
- Added: Omicron Gamma soft rework - flavor set pieces, patrols, QA pass (rumors, infocards, etc.)
- Added: Thuringia Guard Forces are now in command of restricted areas in Frankfurt and Thuringia
- Added: AI (the faction) re-added properly everywhere
- Added: Rochester Outcast NPC
- Added: Experimental jumpgate in Connecticut
- Added: A secondary texture to Platinum Asteroids to create a clear contrast between different "pieces" of the mineable asteroid.
- Added: "Rockhound" Cruiser Rocket Launcher: a dumbfire missile designed for (new) mining that can hold its own in combat
- Added: "Stonebreaker" Battlecruiser Rocket Launcher: a slightly larger but equally dumb version of the Rockhound
- Added: Ship Dealer HUD now shows page count and current page you're browsing.
- Added: More ship buy locations (Borderworld snub line at Bristol Bay and Freeport 6; various at Damstadt; various at Wichter)
- Added: Military Salvage now uses less cargo space on Fighters and Bombers through a volume override
- Added: Gaian bonuses for Food Ration Farming and Artifact Concealment
- Added: Transport spawns in Galileo
- Added: A wreck in New London
- Added: Coronado comet FX and object entry
- Added: Drone and Kusari GB to Heaven's Gate and Aonyobo, along with GB equipment
- Added: Lesser Nomad Prototype, Lesser Nomad Hybrid Blaster, Lesser Nomad Hybrid Cannon. Class 1 guns for Wild
- Added: Omega-48 infocard for the Gran Canaria mooring terminal
- Added: Clientside crash logging

--
- Changed: Omicron Alpha upscaled
- Changed: Corsica Shipyard drydocks merged into one base
- Changed: Omicron Gamma upscaled
- Changed: Reduced Omicron Gamma sun corona size
- Changed: Rhodes ships merged into Tripoli
- Changed: Carrier Orion has returned to Inverness
- Changed: Battlecruiser Trier has moved its hunting grounds
- Changed: Docking ring replacements for story consistency (Crete, Malta - mooring terminal; Akabat, Gammu, Nauru, Gran Canaria - atmospheric entry; Pygar - removed)
- Changed: Slightly repositioned various objects in Kappa
- Changed: Kappa radiation damage decreased
- Changed: Houston junction repositioned
- Changed: Omicron Theta minor patrol and area changes
- Changed: Reduced Inishmore size in Dublin
- Changed: Galileo buoys
- Changed: Champagne object improvements
- Changed: Tau-29 <-> Freeport 6 lane extended due to proximity to Shinjuku
- Changed: Further increased the lethality of deadly minefields.
- Changed: Encounter NPC hitpoints reduced
- Changed: The AI have taken over Secundus and Primus. All your base are belong to us.
- Changed: Improved Benford infocard
- Changed: Bochum wreck infocard
- Changed: All Battlecruiser thrust speed reduced by 10 m/s.
- Changed: All Cruiser impulse speed reduced by 10 m/s.
- Changed: Cruiser Primary Turret dispersion halved; power usage reduced; energy damage removed.
- Changed: Battlecruiser Primary Turret damage damage increased; power usage reduced; energy damage removed.
- Changed: Cruiser flak shield/energy damage reduced.
- Changed: Slight fighter/bomber gun efficiency formula adjustments.
- Changed: Ikazuchi (Kudestroyer prototype) now has a defense turret slot
- Changed: Pygar's economy has moved to Corfu
- Changed: Platinum producer price increased by $20
- Changed: Econ and distances adjusted based on various system changes
- Changed: Modified Rhodes list of buy/sell commodities
- Changed: Reduced thruster recipe requirements
- Changed: Some contraband-related econ changes. TL;DR: Concealed Contraband now sells better on lawful bases, while smuggling and unlawful stations are happy to pay just as much for non-concealed stuff
- Changed: Bretonia Cruiser Liner cargo increased by 100 units
- Changed: Gunboat and Frigate strafe force increased; significant strafe power drain added.
- Changed: Codename weapons no longer use cargo space
- Changed: Sunfury 1s are all Sunfrenzy 1s
- Changed: Hogosha snub weapon slots shuffled
- Changed: Barge nanobots merged into hull
- Changed: Updated ship stat infocards to be more clear
- Changed: Nomad missiles rebalanced
- Changed: Archon camera improved
- Changed: Tachi and Wyvern cameras improved
- Changed: Various transport and capital ship camera acceleration tweaks
- Changed: Large Train turret view zoomed out
- Changed: MND bases ship sellpoints updated
- Changed: Sabre, Lynx, Lich, and Eagle camera changes. Damaged Eagle bank angle increased
- Changed: Rebel, Banshee, Prosecutor camera updates
- Changed: Reduced the cargo expenditure of hyperspace survey modules.
- Changed: Democritus now have passenger volume overrides (part of Class 10)
- Changed: Unstable JH effect optimized.
- Changed: Nomad lair generators in Tohoku are vulnerable for the siege.

--
- Fixed: Shutendoji loadout
- Fixed: Sigma-17 Samura Platform repositioned
- Fixed: LN shooting its Alaskan friends
- Fixed: POB model LOD distances more consistent
- Fixed: Magellan - New York jumpgate infocard
- Fixed: Shigeakiki recipe now consumes sake
- Fixed: Reducing ship collisions with Erie
- Fixed: Cleanser infocard
- Fixed: Supply depot solar type
- Fixed: Solarius station announcer remembered its name
- Fixed: Atmospheric entry points are now mute
- Fixed: Tau-23 anomaly spawns
- Fixed: NPCs hogging docking at Wichter
- Fixed: Undocking from Aonyobo Annex
- Fixed: Gallic lane infocards in Orleanais
- Fixed: Nomad hybrid cloak infocard
- Fixed: SPRINGROSE thruster drain
- Fixed: GNI bonus for Exotic Systems added.
- Fixed: Nightmare torpedo and Harpoon sometimes not tracking. Nightmare - motor changed to accelerate through its arming time. Lowered top_speed by 10ms. Increased lifetime by about 300m. Harpoon - Lifetime increased by 200m, seeker range reduced by 100m
- Fixed: Various Gallic infocards
- Fixed: Battlecruiser Core Distributor is now a Power Plant instead of a negative drain Shield Generator
- Fixed: Storta file entries and docking bay animation
- Fixed: Outcast BS and Destroyer NPC loadouts
- Fixed: Ships are no longer impossible to select when in a high-solar-count areas such as Primus Orbit
- Fixed: Dumbfire missiles now produce reticles as if they were guns
- Fixed: Missiles no longer appear as standing still for a split second after being fired in Multiplayer
- Fixed: Missiles now list their muzzle velocity in the infocard
- Fixed: Tractor failing in some very specific circumstances.

@Aingar - Coding, Infocards, QOL
@Alex. - Keeping It All Running
@Antonio - Infocards, NPCs, QOL, Story, Systems
@Barrier - Systems
@Enko - Econ
@Erremnart - Infocards, Story
@Fab - Art
@Haste - Balance, Econ, Infocards
@HonourWolf - Balance, Econ, Infocards, QOL
@jammi - Infocards, Story, Systems
@Kauket - Art
@Skorak - Systems
@Sombs - Systems
@Titan* - Art, NPCs

@Laz - CrashWalker, the clientside crash report utility.
Reply  


Messages In This Thread
5.2.2 - by Barrier - 12-01-2024, 07:55 PM
RE: 5.2.2 - by Antonio - 12-01-2024, 08:00 PM
RE: 5.2.2 - by Xenon - 12-01-2024, 08:22 PM
RE: 5.2.2 - by Lord Helmchen - 12-01-2024, 08:52 PM
RE: 5.2.2 - by Lolipop12 - 12-01-2024, 09:28 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 09:37 PM
RE: 5.2.2 - by Fab - 12-01-2024, 09:38 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 09:39 PM
RE: 5.2.2 - by Fab - 12-01-2024, 09:46 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 09:49 PM
RE: 5.2.2 - by Fab - 12-01-2024, 09:54 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 09:58 PM
RE: 5.2.2 - by Barrier - 12-01-2024, 10:01 PM
RE: 5.2.2 - by Lord Chaos - 12-02-2024, 12:55 AM
RE: 5.2.2 - by The_Godslayer - 12-01-2024, 09:41 PM
RE: 5.2.2 - by BobMacaroni - 12-01-2024, 09:45 PM
RE: 5.2.2 - by Madvillain - 12-01-2024, 09:53 PM
RE: 5.2.2 - by Leo - 12-01-2024, 10:10 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 10:12 PM
RE: 5.2.2 - by Uknown - 12-01-2024, 11:10 PM
RE: 5.2.2 - by Lusitano - 12-01-2024, 11:21 PM
RE: 5.2.2 - by Alex. - 12-01-2024, 11:45 PM
RE: 5.2.2 - by Lythrilux - 12-02-2024, 01:03 AM
RE: 5.2.2 - by Lusitano - 12-02-2024, 12:00 AM
RE: 5.2.2 - by iiLeRoss - 12-02-2024, 06:46 AM
RE: 5.2.2 - by EisenSeele - 12-02-2024, 07:00 AM
RE: 5.2.2 - by Frank Rom - 12-02-2024, 09:13 AM
RE: 5.2.2 - by Perfect Gentleman - 12-02-2024, 12:34 PM
RE: 5.2.2 - by Madvillain - 12-02-2024, 02:08 PM
RE: 5.2.2 - by Lusitano - 12-02-2024, 02:14 PM
RE: 5.2.2 - by Caffeine - 12-02-2024, 03:02 PM
RE: 5.2.2 - by Antonio - 12-02-2024, 02:29 PM
RE: 5.2.2 - by Lythrilux - 12-02-2024, 02:38 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode