(12-23-2024, 02:10 PM)Stoner_Steve Wrote: I believe that the Nomad worlds should be inrp beyond difficult to build in, evidenced by the lack of any human (non-infested) stations. Realistically it is only a few minutes from Freeport 11 to the main battlefield, even less if you choose to base from a Core/Order station so this shouldn't be considered game breaking
But it is hard, no? Because holiday mode is active only a few days a year. The rest of the time, the PoBs need supplies which are rather difficult to get there. As for the realistic side, I didn't see anyone suggesting how people can get caps in there to farm the encounter without being battered by the nomad defenses that are hardcoded there.
My initial point focused on the in-character limitations of establishing human bases within the Nomad Core Worlds. The lack of existing human infrastructure within these systems strongly suggests that establishing and maintaining a permanent human presence would be incredibly difficult and potentially dangerous, given the constant threat posed by the Nomads.
While I understand the challenges of supplying and maintaining POBs in these areas, my argument centered on the role-playing implications. If human presence within these core worlds is realistically limited, it follows that in-character justifications for establishing large-scale permanent bases should be carefully considered and well-supported by role-playing narratives.
Its been 34 years since those events.
If Order and Core wanted to, they could establish an observation outpost, frontier outpost, covert research outpost in their worlds. Hell, even Zoners can do that, since they are the initial expansionists and Nomad fighters, instead of these faction popping up and demanding human core world planets and the sorts.