(01-02-2025, 01:08 PM)Perfect Gentleman Wrote: I realized that it's better to play the “Drop the cargo or die” tactic. And I swear to God, it was a damn good decision. I mean, the others didn't even try to play it any other way.
Just a reminder, you have a chat room. You can open the chat and look into it and study the nicknames. Do you need counseling? Email me on Discord and I'll explain how to do it.
You have about three alternate paths, using which you could evade a chase or not even run into a lawman. Can't you figure that out? Email me or someone else in Discord and it will be explained to you.
You have countless IDs, but the only ones you've taken are those of the Order, a faction that implies its ships will be immediately destroyed in Liberty space. Roughly speaking, your transport ships are a combat target for the law representative. “Drop your cargo or die” is still a sign of kindness on the part of the Navy/LSF/Police player. I could have just played right away with the “Red is Dead” style.
Did you open this before putting the ID of a faction that is totally hostile to you?
Have you thought about the fact that the player on the other side is the same person, and you should try to make an attempt to occupy their attention with your conversations instead of pressing the pedal to the floor? You didn't even try.
Have you ever thought about the fact that if you were caught the first time and refused any bribe, perhaps you should be more careful? No, people continued to make their way from Magellan to California by the most dangerous route possible.
Yeah, guys. That's ignorance. And not on my part. I was only being reciprocal.
It's not like every interdictor looking to cargo pirate isn't incentivized to demand "die" no matter what ID the other gamer may be running anyway. Gamers also have eyes and access to stopwatches, and can do this thing called "observe the playerlist and move to where they can reasonably guess the target they've been tracking will go". If someone wants to force the interaction, they will, and all those alternate routes and typing words only postpone the encounter's inevitable "go to losing your cargo, go directly to losing your cargo, do not pass go, do not collect $200"; a smuggler, any smuggler caught in the open has already lost the encounter.
Also, I will RP with anyone I come across, but if a specific shipname is a confirmed "demand die" or "drop all" with absolutely no room for negotiation, I'm just going to bug out because I know they're trying to "win" the encounter, and for them, "winning" is quite literally "the other gamer lost all his cargo (what a tragedy, he has to do ten minutes of backtracking, cry me a river)". Gamers treat losing that as though you're gutting your pets (or possibly razing their pobs, or griefing their Minecraft builds, or what have you) in front of them, for some odd reason.