The current iteration of snub PvP is so convoluted and full of useless features that it makes cap pvp feel like a breeze to understand in comparison (because it is at this point). Every now and then I'm asked if I can explain how snub pvp works, because I'm one of those gremlins that fly fairly well despite the massive pile of slop that snub pvp is now. A newbie that wants to get better or see if he can get into this stuff.
So what do I reply with? "I'm just as confused as you are."; "I don't fucking know" or "Just fly around and get a feel for it.". There's shields, strafe changes, mass, gun efficiency and DPS, missiles, mines, powercore regen etc. If I were a newbie all over again I'd just neck myself with a steel rope and let "Hurt" by Johnny Cash play in the background. Because it really hurts when my guns won't fire 'cause they eat up too much energy for what they're worth, my ship either moves like a brick and the other guy throws a swatter (which I'm forced by to disengage, take it in the face or focus on instead of the actual target), the shields are down so regen is even more fucked and the other guy runs with guns that also drain powercore.
If I wanted to play EVE or Elite: Dangerous I'd go play those games, not this. I like the ideas the balance team came with, but they are either too overtuned or too taxing on what is supposed to be easy to understand, hard to master combat. Now its hard to understand and hard to master. Not a combination I'm a fan of.