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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Racing Discussion

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Racing Discussion
Offline Cat
01-17-2025, 03:43 PM, (This post was last modified: 01-17-2025, 05:36 PM by Cat.)
#19
Gallic Royal Enclave - \*/~
Posts: 869
Threads: 59
Joined: May 2010

I haven't been playing for a while, but something in this thread spoke to me. Besides, I noticed some interesting ideas and felt like I had a little to contribute. Not a detailed proposal, just some thoughts that hopefully might help.

(01-16-2025, 05:07 PM)Vulkhard Muller Wrote: Just a thought, based on what @SeaFalcon just said.

Thinking about it practically yeah here on earth we'd want faster faster engines. The faster the better. In space, short of a space drag strip, you want more control. So an idea:

Racing Engines

Racing engines cruise just slower than the inbuilt thrust inhibitors allowing the user to activate their thrusters when they normally wouldn't. While these engines allow for impressive stunts such as hairpin turns utilizing them for normal travel is I'll advised.


In this idea, we'd have engines that cruise maybe 350? The old top cruise but it allows you to utilize your thruster while cruising. It would be almost like Nitrous in racing games.

To develop the idea further (and I think it would actually be implementable):
  • Add racing engines with slower cruise speed to help you hit those turns.

  • Introduce racing thrusters that can be used mid-cruise. The caveat? These thrusters don't recharge (or do so at a painfully slow rate). Docking and undocking does the trick though. Do this, and congratulations, we now have NOS from Fast & Furious, but in space.

  • With "racing thrusters" around, you can even introduce different models of racing engines with different cruise speeds (and maybe even maneuverability). Someone might slap the fastest engine and fastest thruster, but risks not hitting that turn on a track. But it doesn't matter, because picking the combination of engine and thruster that's fit for your means that we now have ship tuning.
P.S. If you let a racer's cruise engines charge up very fast, you'll also open up more gameplay opportunities. Some racers might choose to hit engine kill and use thrusters for a sharp turn, while others will prefer to stay in cruise. Right now, the cruise engine charge time makes it so that the only winning strategy is to hit cruise and stay in cruise.

You're welcome to leave feedback here | My inbox is always open
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Messages In This Thread
Racing Discussion - by TheKusari - 01-16-2025, 06:47 AM
RE: Racing Discussion - by Sombs - 01-16-2025, 06:59 AM
RE: Racing Discussion - by StellarViss - 01-16-2025, 10:08 AM
RE: Racing Discussion - by sindroms - 01-16-2025, 08:51 AM
RE: Racing Discussion - by jammi - 01-16-2025, 10:15 AM
RE: Racing Discussion - by Vulkhard Muller - 01-16-2025, 12:12 PM
RE: Racing Discussion - by SeaFalcon - 01-16-2025, 12:44 PM
RE: Racing Discussion - by jammi - 01-16-2025, 12:59 PM
RE: Racing Discussion - by Haste - 01-16-2025, 02:36 PM
RE: Racing Discussion - by SeaFalcon - 01-16-2025, 04:44 PM
RE: Racing Discussion - by Haste - 01-16-2025, 04:51 PM
RE: Racing Discussion - by SeaFalcon - 01-16-2025, 05:01 PM
RE: Racing Discussion - by jammi - 01-16-2025, 03:09 PM
RE: Racing Discussion - by Proselyte - 01-16-2025, 03:37 PM
RE: Racing Discussion - by Vulkhard Muller - 01-16-2025, 05:07 PM
RE: Racing Discussion - by Corile - 01-16-2025, 06:28 PM
RE: Racing Discussion - by EisenSeele - 01-17-2025, 11:28 AM
RE: Racing Discussion - by Kherty - 01-17-2025, 11:57 AM
RE: Racing Discussion - by Cat - 01-17-2025, 03:43 PM

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