in escort/multisystem events there needs to be a mothership in the rear with unrestricted/unlimited docking module to coordinate player respawns. I spent about 15 minutes looking for the kepler jumphole in earhart (it was named zurich), only to go end up in the middle of kepler's death maze. I tried my best to catch up with the rest of my team only to die to the maze. 15 minutes respawn means nothing if you're going to spend an additional 30 minutes finding out and regrouping where the action is. This is one of the most frustrating events in a while, and the only respawn event I left before its official end.
no comment on the extremely organized hacker snubswarm, which there is no counter against when the entire team is spread across 5 systems.