1. Please more console warnings/messages, most of people are indies who just follow the mass.
2. "Allstars" wasn`t outnumbered, they had like 10+ snubs which is deadly even if whole Liberty gathered (around 15-20) + Obviously people brought capital ships to fight in Earheart initially, and capital ships fleet just can`t really even contest against 10+ adequate lvl of playing snubs.
3. The route eventually also rather favoured the Hackers side. In my opinion, you could use Hackers side to be on a ready to deploy it against either Liberty/Kusari if one side would be winning significatly, then it actually would be a surprise and interesting and not just instalose to both sides, that would be better way to use them.
4. Don`t ever include outcomes such as "well argonaut can be damaged" while there is noone in charge on sides to make that decision. Moreover, I would suggest putting "commanders", there are more than enough of fine players for that, in charge of every side, to maintain equal oppurtunities. + I might wonder that kill squad was having a big advantage in knowing everything from the start.
In conclusion, great idea, but nearly disaster on practice, just a planned pew pew with bounties. My suggestion - make events in mind that all sides should be in equal oppurtunities or deploy "kill squads" only as a surprise to the current winning side. Otherwise it just kills any interest and might enbuild sterotype that all events are just rigged from the start.