I waited with bated breath the new patch, which, I hoped, would not be the complete disappointment I thought it was. A good amount of ships I fly have been completely trashed by mass changes. Light Fighters feel like ass, Very Heavy Fighters are so heavy it feels like they have tungsten counterweights attached to their engines in the shape of a giga ballsack - and their constant clapping is alerting the enemy.
Newcomers won't feel this until they run face-first into the nearest pile of caps during a groupfight and get shot down because they took 20 years to turn. Or god forbid a PvPer that is slightly above their weightclass. The so called 'aces' and 'veterans' will still perform better. No, they will demolish players slightly below their skill not because of powercore buffs or shield nerfs (these two I do like, by the way - Feels better), but because their targets won't be able to move for shit.
This change was done just for the sake of it, not because it benefitted players who aren't as skilled in snub pvp as other experienced members. Mass was bad before, but still doable. Now it is just unfiltered garbage. Two patches later VHFs will have 400 mass instead of 200 and bombers will just give up on turning entirely - at this point attach two Bismarck engines on a Revenant and yeet it at the nearest Legate. At least it will deal more damage. Artificial realism is not the way to go. I would prefer if the mass changes were lowered a bit so I don't have to drag my mouse to Mars and back for a full turn.