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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ideas for Trains

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Ideas for Trains
Offline marauder
08-21-2006, 12:29 PM,
#10
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Posts: 1,950
Threads: 42
Joined: Nov 2005

Caribe,Aug 21 2006, 02:42 AM Wrote:Since this is a train suggestion how about this: Make them so that when you destroy the crate thingys on them they actually leave loot for you to take. Of course if it is possible. After all you can do it to NCPs to blowup their cargo holds without blowing up the ship.
[snapback]31208[/snapback]

Wheres the fun it that? :unsure:

I like blowing the whole train up, you get bots, bats, pilots even if the thing is empty.

Besides which it's pretty hard to blow the pods open without killing the ship unless you've got near-perfect aim and a set of chainguns.

Though I suppose it would make hit-and-fades alot easier to do, once you've got through the shield that is...
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Messages In This Thread
Ideas for Trains - by DarkOddity - 08-20-2006, 05:50 PM
Ideas for Trains - by Igiss - 08-20-2006, 06:08 PM
Ideas for Trains - by Virus - 08-20-2006, 07:09 PM
Ideas for Trains - by Behemoth - 08-20-2006, 08:22 PM
Ideas for Trains - by DarkOddity - 08-21-2006, 01:10 AM
Ideas for Trains - by Caribe - 08-21-2006, 02:42 AM
Ideas for Trains - by DarkOddity - 08-21-2006, 08:11 AM
Ideas for Trains - by seanstakes - 08-21-2006, 08:40 AM
Ideas for Trains - by Badger - 08-21-2006, 09:28 AM
Ideas for Trains - by marauder - 08-21-2006, 12:29 PM
Ideas for Trains - by Admiral Yamato - 08-21-2006, 09:11 PM

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