(01-30-2025, 01:49 AM)Wesker Wrote: This is a pretty dangerous move by the administration. I think in addition to the already slow process by which the staff carries out player requests (whether they be reports, SRPs, PoB Rqs, etc) this will just bloat the system even further. For the entire existence of freelancer ganking has been something that players have to hash out at the player level. Now with this, more cases of lobbying, behind the scenes influence, & people using the rule to skeet the system from or for encounters will just amplify dramatically.
I know now I fall into the category of a player who does not play but comments on stuff, but I felt the need to speak to this since when you stamp a rule on something it's near irreversible. For example, when policies by the staff were made that regulated piracy - piracy plummeted to nothing on the server in the span of days. Now the concept of a gunship facing off against myself, haste, and Antonio being illegal will just open a pandora's box for more issues and reports and instances of oorp spite between playergroups at both the player level and the staff level.
Take this as you will. I understand you guys want people to treat other people like people. But that has to happen mainly at a player level. Similar to this, military staff IRL believes if you slap training or rules in front of every aspect of your life in and out of work - it mitigates it and checks a box. But the reality is that this is so far from the case. Mitigating hazards, dumb decisions, or in this case - poor sportsmanship; comes from the lowest level.
You can bring the horse to the river, but you can't force it to drink - no matter how hard you try.
Ironically, if you have played, I think you would come around to the "gank" ruling. There have been plenty of large fights, during events and both organized and impromptu raids. People are more cognizant of the group numbers (I know they aren't perfect information, but it's better than nothing). I have seen people discuss switching sides and doing so. People are also willing to apologize for inadvertent ganks, and even if you assume this is disingenuous, it's still a step in the right direction.
This has resulted in reduced amounts of salt I see during and after big engagements, which is a big win. For example, we are able to run continuous PvP event configs without worrying as much about people abusing them to gank or stop playing the event because they got ganked. Because the gankers know they can be reported and sanctioned for this. Or perhaps because this made everyone more aware of how the fights are playing out, resulting in more sportsmanship (there's an optimistic take)...