Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead
Thanks everyone for participating, hope you had fun. We did a bit of experimenting with two things:
1. Splitting the objectives, to avoid a giant 40v40 furball with unplayable fps. Do you like this, or you prefer everyone clashing in 1 big battle?
2. Raising the stakes by putting canon bases on the line. Hakodate got blown up, Cairo and Capetown softened up for the Nomads to destroy next week.
I’d like to know what the general feedback regarding the two is. Obviously we still cannot fully let players dictate canon lore with their non canon ships and no good way to account for skill, but with enough staff supervision and story planning there’s potential for more future events being higher stakes than a fully pre-determined outcome.