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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ideas for Trains

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Ideas for Trains
Offline Badger
08-21-2006, 09:28 AM,
#9
Member
Posts: 245
Threads: 18
Joined: Jun 2006

You could re-skin the triangular pods (like the radioactive one) to look quite good as passenger pods, though they would definitely look better from a little re-modelling to inset or extrude the windows. Very easy job in modelling terms but I have more interesting things on my plate at the moment :0P

Dark Oddity: The Sirius Coalition ID is most likely not going to happen. Couple of reasons- ID's are all based on existing NPC factions. Having a new faction suddenly appear with power over the entire of Sirius is highly unrealistic in Freelancer/Discovery story terms. The player faction, Sirius Federation (SF) used to have a similar role, with jurisdiction over Liberty and Bretonia, but that was decided to be too big an area to maintain. We currently do our best to protect just Bretonia (primarily only one system, Cambridge) against unlawfuls which is tough, especially with new pirate factions cropping up every week. Do you have any idea how difficult it would be to police the whole of Sirius? If you just want to fight pirates in any system, make a Bounty Hunter character or something.

[Image: flbadger2py9.gif]

Evil The Badger - Blood Dragon
(NovaPG)-Anaguma
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Messages In This Thread
Ideas for Trains - by DarkOddity - 08-20-2006, 05:50 PM
Ideas for Trains - by Igiss - 08-20-2006, 06:08 PM
Ideas for Trains - by Virus - 08-20-2006, 07:09 PM
Ideas for Trains - by Behemoth - 08-20-2006, 08:22 PM
Ideas for Trains - by DarkOddity - 08-21-2006, 01:10 AM
Ideas for Trains - by Caribe - 08-21-2006, 02:42 AM
Ideas for Trains - by DarkOddity - 08-21-2006, 08:11 AM
Ideas for Trains - by seanstakes - 08-21-2006, 08:40 AM
Ideas for Trains - by Badger - 08-21-2006, 09:28 AM
Ideas for Trains - by marauder - 08-21-2006, 12:29 PM
Ideas for Trains - by Admiral Yamato - 08-21-2006, 09:11 PM

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