• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 2 3 4 5 … 46 Next »
NOTICE: Rule 2.1 Clarification

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

NOTICE: Rule 2.1 Clarification
Offline Tenshi Kuonji
02-19-2025, 03:04 AM,
#16
Rheinland Night Knight
Posts: 347
Threads: 46
Joined: Feb 2019

(02-13-2025, 08:20 PM)Karst Wrote: You know, I've always wondered where the whole "engagement lines" misconception came from. Because as far as I can remember, those were never required. Merely "sufficient roleplay".

Maybe it's because the rules used to be crystal clear, and we, as players, understood the spirit of sportsmanship rather than strictly adhering to the technical letter of the law.

Back then, if you were lawful or corporate and were caught by an unlawful or nomad, the encounter unfolded naturally through simple roleplay. Now, everything is scrutinized under "Rule Violation 1.0," leading to widespread misconceptions about the rules.

Let's be real—previously, we were free to enjoy the game within the boundaries of the rules, but now, players act with fear. Even a minor mistake can lead to reports and sanctions.

As a military, police, or bounty hunter character, seeing a nomad meant I could engage immediately. But now, despite the obvious enmity, we must go through RP and declaration lines before engaging. This rigidness applies even to obvious rival factions like police/navy versus criminals.

[Image: bVCB4sP.gif]
Discord : Tenshi Kuonji#3786 ✙|✙ Other Networks : Tenshi Hidden Links
Best Ranks Ever: 1|IC Kaiserliche Polizei Rheinland (KPR| Tagged Vessels)
The Arctic Trickster:Tales of Foxy Tenshi ✙|✙ Links: (soon)
Blogger | Amino | Medium | WordPress | DevArtStories

And so shall they fall, all who bear our mark. No matter who they are, no rank, nor title, nor power shall shield them. When the mark finds them, their time is nigh.
Reply  


Messages In This Thread
NOTICE: Rule 2.1 Clarification - by Seapanda - 02-04-2025, 05:42 PM
RE: NOTICE: Rule 2.1 Clarification - by Sombs - 02-04-2025, 06:53 PM
RE: NOTICE: Rule 2.1 Clarification - by Toaster - 02-04-2025, 07:07 PM
RE: NOTICE: Rule 2.1 Clarification - by Sombs - 02-04-2025, 07:29 PM
RE: NOTICE: Rule 2.1 Clarification - by The_Godslayer - 02-04-2025, 08:57 PM
RE: NOTICE: Rule 2.1 Clarification - by Barrier - 02-04-2025, 07:30 PM
RE: NOTICE: Rule 2.1 Clarification - by Vlaicone(Ted) - 02-05-2025, 05:45 AM
RE: NOTICE: Rule 2.1 Clarification - by A Magpie - 02-04-2025, 08:55 PM
RE: NOTICE: Rule 2.1 Clarification - by Tenshi Kuonji - 02-04-2025, 09:32 PM
RE: NOTICE: Rule 2.1 Clarification - by Fab - 02-04-2025, 10:37 PM
RE: NOTICE: Rule 2.1 Clarification - by Xenon - 02-05-2025, 05:34 AM
RE: NOTICE: Rule 2.1 Clarification - by Vlaicone(Ted) - 02-05-2025, 05:43 AM
RE: NOTICE: Rule 2.1 Clarification - by 9th.Legion - 02-07-2025, 02:30 AM
RE: NOTICE: Rule 2.1 Clarification - by Petitioner - 02-13-2025, 07:36 PM
RE: NOTICE: Rule 2.1 Clarification - by Karst - 02-13-2025, 08:20 PM
RE: NOTICE: Rule 2.1 Clarification - by Tenshi Kuonji - 02-19-2025, 03:04 AM
RE: NOTICE: Rule 2.1 Clarification - by rwx - 02-19-2025, 07:54 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode