(03-11-2025, 01:37 AM)EisenSeele Wrote: Added an additional 'common case' under 'case 3' - regarding piracy encounters. SUMMARY: If you do not pay the pirate, you are aggroing them and are subject to violence from all of the pirates.
This makes absolutely no sense. A pirate is pretty much by definition always the aggressor, regardless of how the trader reacts to their demand. I see no reason why the specific instance of piracy should allow an attacker to use excessive force?
This also leads to the comical loophole of people looking for a fight "pirating" an enemy fleet, so they can gank them if they refuse, instead of simply attacking them and having to fight fairly.
Really stupid, this one.
Honestly you'd have been better off just treating blatantly unsporting fighting behavior under 1.0 case by case, without trying to articulate specific scenario subrules.