Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer King of FLServer
A little bit of insight into the technical side of things:
One of the crashes was caused by the FLServer going above 2GB memory usage and shutting itself down. The self-shutdown range has been increased to 3GB.
The other crash I'm looking into.
As for the general crap performance, I can't say anything for certain, but as far as I can tell it's caused by the fact that the system has both a global asteroid field as well as an extremely high density of solars (you can check that on NavMap by selecting "Show all objects" toggle)
As such, server simply choked on the amount of individual entities. Not much can be done other than avoid having large scale events in that particular system, as it's a rather large outlier when it comes to object density.