(03-23-2025, 11:02 PM)mm33dd Wrote: I admire the effort you've put into the game with event development, but how can you ensure that what happened in Kappa a few weeks ago won't happen again? It looks good in writing, but in practice it could be very different. I propose that the event be carefully reviewed so that it's enjoyable for all parties. Suggestions: Make it longer and with fewer parties involved (putting four factions into a single system for an event is too much; it'll be a mess). It could be subdivided into stages with fewer factions involved.
Think about it, and please—and this wouldn't hurt—contact the leaders of the factions involved, have a meeting. We're all grown-ups (I believe so...), we all have a life behind the game, but I trust you can reach an understanding so this is playable and fun.
I believe I am doing both with this event. The PvE which includes all parties is five days long, and more generally will not attract as much attention as the weekend brawls. At the same time, the weekend is split into two days, an only half the event ids may participate during one of the days.
As for your other point - I am always open to discuss things with people. And of course, these individuals can always message one another. My main concern is getting as many people as possible interested, and then balancing the start of the engagement. When people break the rules during the event, I try to ensure they are punished. But I am not interested in babysitting all participants, nor do I have the time to do this. I have asked assistance from staff to run the event, but in general these are designed to be self-running, and it has worked out well enough based on existing feedback.