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Consultation: Shipyard bonuses for Gallia and Rheinland

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Consultation: Shipyard bonuses for Gallia and Rheinland
Offline jammi
03-27-2025, 01:47 PM,
#1
Badger Pilot
Posts: 6,757
Threads: 404
Joined: Aug 2007
Staff roles:
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Hi everyone, I'm opening a consultation to discuss the bonuses and recipes that are offered for Shipyard Components in Gallia and Rheinland. Factions receive bonuses on two Components, with each Component being produced by factions from two regions and featuring a blend of ingredients from those regions. Currently these are distributed as follows:
  • Avionics Systems (Kusari / Liberty)
  • Interior Systems (Gallia / Liberty)
  • Propulsion Systems (Kusari / Rheinland)
  • Reactor Systems (Bretonia / Gallia)
  • Superstructure Systems (Bretonia / Rheinland)
Currently there are issues where certain regions are disadvantaged due to the allocation of ingredients, incentivising production in certain Houses over others. Rheinland and Gallia are particularly affected by this, as the recipes for Interior Components and Propulsion Components are currently weighted more towards Liberty and Kusari respectively, while Superstructure Components favour Bretonia.

Given that the viability of Component production is a core part of the location and operation of many shipyard POBs, I'm raising the proposals for discussion before implementing anything.
  • Interior: Current.
    consumed = commodity_industrial, 100
    consumed = commodity_titanium, 100
    consumed = commodity_copper, 100
    consumed = commodity_xenobiotic, 100

    Interior: Proposed.
    consumed = commodity_industrial, 100
    consumed = commodity_diamonds, 100
    consumed = commodity_copper, 100
    consumed = commodity_xenobiotic, 100

    Notes: Production bonuses to be swapped from Gallia and Liberty to Liberty and Rheinland. This means the ingredients will have one mined product from each region, a non-HRC product from directly between the two regions, and a non-HRC product that is produced locally in both.

  • Propulsion: Current
    consumed = commodity_high_temp_alloys, 100
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_engine_components, 100
    consumed = commodity_niobium, 100

    Propulsion: Proposed
    consumed_dynamic_alt = commodity_cryocubes, commodity_high_temp_alloys, 100
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_engine_components, 100
    consumed = commodity_niobium, 100

    Notes: Production bonuses to be swapped from Kusari and Rheinland to Kusari and Gallia. This means the ingredients will have one mutually mined product, a HRC trade commodity from each region, and a non-HRC product that is produced locally in both.

  • Superstructures: current
    consumed_dynamic_alt = 100, commodity_gold, commodity_pirate_gold
    consumed = commodity_ship_hull_panels, 100
    consumed = commodity_ablativearmor, 100
    consumed = commodity_super_alloys, 100

    Superstructures: proposed
    consumed_dynamic_alt = 100, commodity_gold, commodity_pirate_gold
    consumed = commodity_molybdenum, 100
    consumed = commodity_ablativearmor, 100
    consumed = commodity_super_alloys, 100

    Notes: Rebalances recipes to use one mined product from each region, and one HRC trade commodity from each region.

Result:
  • Avionics Systems (Kusari / Liberty)
  • Interior Systems (Liberty / Rheinland)
  • Propulsion Systems (Gallia / Kusari)
  • Reactor Systems (Bretonia / Gallia)
  • Superstructure Systems (Bretonia / Rheinland)
Some of these changes may also require some commodity availability adjustments to facilitate access, so feedback on that point would be useful. Particularly in respect of Propulsion Systems, which would require Kusari and Gallic groups to acquire items that are mutually embargoed.

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Messages In This Thread
Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 01:47 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by TheSauron - 03-27-2025, 02:34 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 02:51 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Steven.Hiller - 03-27-2025, 04:43 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Synts - 03-27-2025, 04:51 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 06:03 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Soban - 03-27-2025, 08:29 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Lusitano - 03-27-2025, 06:58 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by The_Godslayer - 03-27-2025, 08:44 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by rwx - 03-27-2025, 09:07 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 09:27 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Culbrelai - 03-28-2025, 12:54 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Karst - 03-28-2025, 07:00 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Lord Caedus - 03-28-2025, 08:24 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Karst - 03-28-2025, 08:47 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Logan - 03-28-2025, 09:42 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by BMF - 04-14-2025, 03:27 AM

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