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Consultation: Shipyard bonuses for Gallia and Rheinland

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Consultation: Shipyard bonuses for Gallia and Rheinland
Offline Lord Caedus
03-28-2025, 08:24 AM,
#14
Malta's Bane
Posts: 670
Threads: 61
Joined: Jun 2013

(03-28-2025, 07:00 AM)Karst Wrote: Interesting. Let's look at these in detail.

Interiors, with Copper-Diamonds, have a route of viability between those two sources. If you gain a unit of distance from either, you lose one to the other, so their viability along the route is flexible and determined by the availability of the other two ingredients.
The route between Omega-11 and Coronado goes through Bretonia though, not Rheinland. While building in, say, Hamburg will save you a little bit in cost on the Xenos, that won't be worth the increased distance from both Copper and Diamonds compared to a Bretonia location.
In practice, the ideal spot would be somewhere that has Xenos available, lies on the Copper-Diamond route, and has cheap indies....or in other words, Omega-3.

Sigh.

Propulsions are problematic since they use one ingredient twice (Hull Panels take two cargo but the recipe still needs 100). This highly restricts manufacturing locations, since for every unit of distance you gain from a shipyard, you need to lose distance to two of the other ingredients.
This one is really tricky to calculate. Previously, the ideal location was Yokohama shipyard, being the base price source of three of the five ingredients and on the midpoint between the two others. Yokohama is still probably the cheapest location, but the fastest would now be Briancon in Languedoc, which sells every ingredient within at most one jump if you don't mind very expensive Engine Components.

Supers: These are really straightforward. Any location between Freiburg Station and the Cambridge jump gate in New London is basically equally viable, with each unit of distance gained from Gold and Super Alloy losing distance to Ablas and Molybdenum. Seems sensible enough.

Edit: It's worth noting that these changes will skyrocket the prices of Interiors, and further increase the already very expensive Supers. I don't think that's necessarily a bad thing, but yeah. It's a thing.

Yeah I have to agree with what Karst has said here, but I will note two things that affect the points that he has made in particular.

Firstly, Jammi specifically mentioned a short while ago that Sprague will no longer be a source for Industrial Mats, with that being moved to Newcastle as a part of the rework of that system in general.

Second, Languedoc is also getting a rather comprehensive layout rework, and will at the very least be changing the immediate numbers for Briancon, as it won't be in the same location anymore.

I think if you want more consistent feedback from the community on this, it would probably be a good idea to at least wait until after the patch so everyone can take a look at the new system layouts.

[Image: eHPLi2z.gif]
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Messages In This Thread
Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 01:47 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by TheSauron - 03-27-2025, 02:34 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 02:51 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Steven.Hiller - 03-27-2025, 04:43 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Synts - 03-27-2025, 04:51 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 06:03 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Soban - 03-27-2025, 08:29 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Lusitano - 03-27-2025, 06:58 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by The_Godslayer - 03-27-2025, 08:44 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by rwx - 03-27-2025, 09:07 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by jammi - 03-27-2025, 09:27 PM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Culbrelai - 03-28-2025, 12:54 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Karst - 03-28-2025, 07:00 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Lord Caedus - 03-28-2025, 08:24 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Karst - 03-28-2025, 08:47 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by Logan - 03-28-2025, 09:42 AM
RE: Consultation: Shipyard bonuses for Gallia and Rheinland - by BMF - 04-14-2025, 03:27 AM

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