I get where you're coming from, and yeah, some of the changes can feel a bit overwhelming or even confusing, especially if you're more into the indie/snub side of gameplay. But I wouldn't say it's all bad. There's still a lot of potential in the mod—it just needs some balancing and perhaps more attention to the non-cap side of things.
The community still has creative energy, and while the current focus seems to be on capital ships, it doesn't mean smaller craft or indie play can't shine again with the right tweaks. Feedback like yours, even if a bit sharp, is important because it shows there's still passion for the core of what made Disco fun.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)