(04-28-2025, 12:19 PM)Lythrilux Wrote: Yeah, this event was solid. It was nice to fly in Gallia. The only downside is that it was almost entirely trade activity. There weren't really many unlawfuls logging, and when they did, traders would log off immediately in most cases. I think in future events like this need higher profit for traders to balance out the risk, more incentives for unlawfuls (ie unlawful sell point bonus) and then PvP bonuses for lawfuls against unlawful IDs (and vice versa). Otherwise yeah it was cool and hope to see more things like this. Take us back to Gallia as soon as possible please (refined ores to there?).
So this event, as most are, was another test to see how much activity is produced by specific incentives. The idea was that we wanna focus on the transports, trading, and rp, and less on combat, hence no combat config. The problem was like you say, transports just log off, and pirates in general don't seem to be interested in pirating without additional incentives. Sure, some people were active, but not enough to make much of a dent to involve lawfuls. So because there weren't that many pirates, there wasn't much lawful or escort activity to deal with them either.
Unfortunately, this sort of underscores for me that the trade windows need to be limited, in order to force traders to actually finish their run instead of logging off to trade at a different time when they see a pirate. That way, the trader can instead prepare for the encounter. Next time around, I'll be trying multiple shorter windows.
More generally though, Gallia-focused events are just not very popular. I was a bit surprised to see no one on the Rheinland side either, but I suppose the incentives weren't good enough to dust off rarely played factions. We'll increment things based on this data in the future.
(05-01-2025, 01:23 AM)Keltrayn Wrote: Could we see the results posted as a leaderboard?
You can see this in the first post, under the Event Transportation button.