(05-01-2025, 02:19 PM)Barrier Wrote: The idea is to have people use this requirement as an opportunity to develop existing RP, or create new RP arcs.
I appreciate that, but what you may not realise is that the *vast* majority of people who participate in these events do not use established characters to do it, and often create brand new ones to do so. The people who do have established characters, such as OS&C, absolutely should be rewarded for it and it's great that they got their own tailored reward but I don't think it's fair on everyone else to impose mandatory, slightly janky low quality RP posts just for this purpose. People who want to RP around an event will do so, with or without it being mandatory.
If a person has an established character to run an event with, they already have that character that they are invested in and they'll do it. Everyone else playing in the event and earning gameplay rewards provide a vector for those people to get that interaction.
Your point about writing in event threads is exactly what *should* be rewarded, and was rewarded with contrails. That's fantastic. This is not what should be a mandatory blockade for rewards people have supposedly already earned through gameplay though.
The mandatory RP doesn't make these long term memories that you're talking about. If you actually talk to people about memorable events, more often than not it's in-game interactions that are memorable, not forum RP. It's a frustrating barrier that makes people less likely to involve themselves because of the forced extra step. I won't claim my engine reward because I just don't have any ideas for anything quality to write and so I don't want to do it. I don't think I'm an outlier.
If people feel as strongly as you about this, they need to actually contact me with this feedback. When you say "I don't think I'm an outlier", my current perception is that you are indeed an outlier. However, since you're an old vet with considerable rp experience, your opinion is pretty important for all that. I'll see if I can bend the rewards rule a bit to compromise here.
Another thing about in-game rp: I literally cannot know that it happened, and when I see no follow-up after an event, I assume that nothing happened. Take something like Snake Eyes. I know there was in-game RP, because I saw it, and passed that along to story who liked one part enough to incorporate it into Crayter-IMG lore. But what happened after? No idea. And if I wasn't there on-scene, I would've missed the in-game stuff that happened, and probably wouldn't have heard about it at all. The event thread and reports had some nice write-ups, but I don't think any mentioned that moment. This stuff needs to be out in public view for people to play off of, instead of briefly in the minds of the handful of the participants of the in-game interaction.
I'm thinking long-term here, and brief cool in-game moments do not seem to be resulting in any of that. I'm sure there's a better way to balance incentives, but I learned by now that I cannot rely on people to record their interactions without incentives.